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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Necron Gauss Flayer

Cursed, Armourbane

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Armourbane:

+1 Strength, +1 AP, and +1 Damage against Vehicles and Monsters


Dark Eldar Razorflails

No additional traits.

Inferno Pistol

Sniper, Phasing

Sniper:

Ignores Look out Sir!

Phasing:

Target must reroll successful invulnerable saves against this weapon


Grav-cannon and grav-amp

Shorter Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Force Sword

Accurate

Accurate:

+1 to hit rolls


Ork Kustom Mega-Blasta

Blinding, Weaker

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Dark Eldar Hexrifle

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Tyranid Bonesword

Accurate, Armourbane

Accurate:

+1 to hit rolls

Armourbane:

+1 Strength, +1 AP, and +1 Damage against Vehicles and Monsters


Power Axe

Stronger, Blinding, Crippling

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Force Sword

Crushing, Penetrating

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


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