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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Witchblade

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Necron Voidblade

Accurate, Armourbane

Accurate:

+1 to hit rolls

Armourbane:

+1 Strength, +1 AP, and +1 Damage against Vehicles and Monsters


Genestealer Cult Heavy Rock Saw

Armourbane, Decreased Damage

Armourbane:

+1 Strength, +1 AP, and +1 Damage against Vehicles and Monsters

Decreased Damage:

-1 Damage (Minimum 1)


Necron Rod of Covenant

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Lascannon

Poisoned, Deadly at Close Range

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Genestealer Cult Heavy Rock Saw

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Force Stave

Lesser Poison, Inaccurate, Crushing

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Inaccurate:

-1 to hit rolls

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Sisters of Battle Blessed Blade

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Purity Seal - Hymn of Supplication

At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.


Eldar Plasma Grenade

Accurate

Accurate:

+1 to hit rolls


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