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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Crozius Arcanum

No additional traits.

Ork Power Klaw

Weaker, Crushing

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Storm Shield


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


T'au Pulse Carbine

Accurate, Multi-attack, Longer Range

Accurate:

+1 to hit rolls

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Eldar Aeldari Blade

Blinding, Penetrating, Multi-attack

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Genestealer Cult Liberator Autostub

Inaccurate

Inaccurate:

-1 to hit rolls


Purity Seal - Oath of Loyalty

Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"


Force Axe

Crippling, Cursed

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Dark Eldar Electrocorrosive Whip

Increased Damage

Increased Damage:

+1 Damage


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