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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Force Axe Master-crafted, Penetrating
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Heavy Bolt Pistol Accurate, Shorter Range, Wounding
Accurate: +1 to hit rolls
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Wounding: +1 to wound rolls
Heavy Thunder Hammer Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Eldar Diresword Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Heavy Bolter Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Ork Killsaw Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Relic Blade Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Necron Staff of Light Longer Range, Lesser Poison
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Ork Kustom Mega-Blasta Increased Damage, Extra Attack, Wounding
Increased Damage: +1 Damage
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Wounding: +1 to wound rolls
Tyranid Deathspitter Lesser Poison, Weaker, Master-crafted
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
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