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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Eldar Witchblade Decreased Damage, Stronger
Decreased Damage: -1 Damage (Minimum 1)
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Grav-cannon and grav-amp Sniper, Armourbane
Sniper: Ignores Look out Sir!
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Ork Killsaw Multi-attack, Blinding, Lesser Poison
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Storm Bolter Wounding, Multi-attack
Wounding: +1 to wound rolls
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Grav-gun Accurate, Decreased Damage
Accurate: +1 to hit rolls
Decreased Damage: -1 Damage (Minimum 1)
Absolver Bolt Pistol Shorter Range, Armourbane, Inaccurate
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Inaccurate: -1 to hit rolls
Genestealer Cult Heavy Improvised Weapon Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
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