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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Power Maul

Phasing, Penetrating

Phasing:

Target must reroll successful invulnerable saves against this weapon

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Relic Blade

Inaccurate, Stronger, Armourbane

Inaccurate:

-1 to hit rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Necron Gauss Reaper

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Infernus Heavy Bolter

Increased Damage

Increased Damage:

+1 Damage


Lightning Claw

Poisoned, Phasing, Decreased Damage

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Phasing:

Target must reroll successful invulnerable saves against this weapon

Decreased Damage:

-1 Damage (Minimum 1)


Storm Shield


Genestealer Cult Needle Pistol

Weaker, Increased Damage, Wounding

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Increased Damage:

+1 Damage

Wounding:

+1 to wound rolls


T'au Pulse Pistol

Increased Damage, Armourbane

Increased Damage:

+1 Damage

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Eldar Ghostaxe

Decreased Damage, Wounding

Decreased Damage:

-1 Damage (Minimum 1)

Wounding:

+1 to wound rolls


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