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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Infernus Heavy Bolter

No additional traits.

Multi-melta

Sniper, Wounding

Sniper:

Ignores Look out Sir!

Wounding:

+1 to wound rolls


Inferno Pistol

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Dark Eldar Hexrifle

Cursed, Tracking, Weaker

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Tracking:

+1 to hit units with the Fly keyword

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Astartes Grenade Launcher

Extra Attack, Poisoned, Wounding

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Wounding:

+1 to wound rolls


Power Fist

Crushing, Blinding, Accurate

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Accurate:

+1 to hit rolls


Necron Warscythe

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Power Maul

Increased Damage, Stronger, Crippling

Increased Damage:

+1 Damage

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Genestealer Cult Power Sledgehammer

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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