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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Rending Claw

Master-crafted, Multi-attack

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Power Axe

Extra Attack, Increased Damage, Crippling

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Increased Damage:

+1 Damage

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Ork Deffgun

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Grav-pistol

Wounding, Decreased Damage

Wounding:

+1 to wound rolls

Decreased Damage:

-1 Damage (Minimum 1)


Genestealer Cult Power Sledgehammer

No additional traits.

Dark Eldar Flesh Gauntlet

Weaker, Wounding

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Wounding:

+1 to wound rolls


Cyclone Missile Launcher

Multi-attack, Phasing, Increased Damage

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Phasing:

Target must reroll successful invulnerable saves against this weapon

Increased Damage:

+1 Damage


Dark Eldar Razorflails

No additional traits.

Inferno Pistol

Homing

Homing:

Does not require line of sight to fire


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


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