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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Heavy Rock Drill

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Combat Shield


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Eldar Witchblade

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Tyranid Scything Talon

Accurate, Multi-attack, Stronger

Accurate:

+1 to hit rolls

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Force Stave

Multi-attack, Master-crafted, Crippling

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Force Axe

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Deathwatch Frag Cannon

Inaccurate, Cursed

Inaccurate:

-1 to hit rolls

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Eldar Diresword

Crushing, Decreased Damage

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Decreased Damage:

-1 Damage (Minimum 1)


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