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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Ork Power Klaw

No additional traits.

Autopistol

Master-crafted, Accurate

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Accurate:

+1 to hit rolls


Infernus Heavy Bolter

Wounding, Lesser Poison

Wounding:

+1 to wound rolls

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Ork Burna

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Necron Rod of Covenant

Penetrating, Phasing

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Phasing:

Target must reroll successful invulnerable saves against this weapon


Genestealer Cult Mining Laser

Master-crafted, Homing

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Homing:

Does not require line of sight to fire


Stalker Bolt Rifle

No additional traits.

Autopistol

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Genestealer Cult Needle Pistol

Cursed, Blinding

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Eldar Ghostaxe

No additional traits.

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