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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Witchblade

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Dark Eldar Razorflails

Cursed, Phasing

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Phasing:

Target must reroll successful invulnerable saves against this weapon


Sisters of Battle Blessed Blade

Phasing, Inaccurate

Phasing:

Target must reroll successful invulnerable saves against this weapon

Inaccurate:

-1 to hit rolls


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Genestealer Cult Heavy Rock Cutter

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Sisters of Battle Blessed Blade

Inaccurate

Inaccurate:

-1 to hit rolls


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Relic Blade

Crushing, Poisoned

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


T'au Pulse Rifle

Shorter Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Power Axe

Cursed, Decreased Damage, Stronger

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Decreased Damage:

-1 Damage (Minimum 1)

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


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