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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Combi-grav

Homing, Deadly at Close Range

Homing:

Does not require line of sight to fire

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Genestealer Cult Sanctus Bio-dagger

Blinding, Increased Damage

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Increased Damage:

+1 Damage


Condemnor Boltgun

Longer Range, Crushing

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Necron Particle Caster

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Tyranid Bonesword

No additional traits.

Dark Eldar Splinter Pistol

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Bolt Carbine

Cursed, Poisoned

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Storm Bolter

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Heavy Bolt Pistol

Accurate, Sniper

Accurate:

+1 to hit rolls

Sniper:

Ignores Look out Sir!


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