LOCAL CMS CONTENT

Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Auxiliary Grenade Launcher


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Absolver Bolt Pistol

Lesser Poison, Sniper

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Sniper:

Ignores Look out Sir!


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


Eldar Wraithcannon

No additional traits.

Eldar Aeldari Blade

Penetrating, Inaccurate

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Inaccurate:

-1 to hit rolls


Eldar Shurken Pistol

No additional traits.

Lasgun

Longer Range, Penetrating

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Generate Another Item

Generate Another 2 Items

Generate Another 3 Items

Generate Another 5 Items

Generate Another 10 Items