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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Guardian Spear

Sniper

Sniper:

Ignores Look out Sir!


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Necron Gauss Flayer

Extra Attack, Longer Range, Crippling

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Necron Gauss Flayer

Deadly at Close Range, Armourbane

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Genestealer Cult Power Pick

Poisoned, Wounding

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Wounding:

+1 to wound rolls


Heavy Stubber

Cursed, Decreased Damage, Longer Range

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Decreased Damage:

-1 Damage (Minimum 1)

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Genestealer Cult Mining Laser

Sniper, Homing

Sniper:

Ignores Look out Sir!

Homing:

Does not require line of sight to fire


Genestealer Cult Heavy Rock Cutter

No additional traits.

Genestealer Cult Power Sledgehammer

Weaker, Extra Attack

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Eldar Diresword

Blinding, Master-crafted

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


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