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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Needle Pistol

Accurate

Accurate:

+1 to hit rolls


Force Axe

Crushing, Stronger, Master-crafted

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Force Sword

No additional traits.

Frag grenades

Poisoned, Blinding, Accurate

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Accurate:

+1 to hit rolls


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Tyranid Scything Talon

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Combat Shield


Eldar Singing Spear

No additional traits.

Cyclone Missile Launcher

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Ork Rokkit Launcha

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


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