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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Plasma Grenade Decreased Damage, Phasing
Decreased Damage: -1 Damage (Minimum 1)
Phasing: Target must reroll successful invulnerable saves against this weapon
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Reductor Pistol No additional traits.Force Axe Armourbane, Wounding, Decreased Damage
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Wounding: +1 to wound rolls
Decreased Damage: -1 Damage (Minimum 1)
Combi-grav Accurate, Cursed
Accurate: +1 to hit rolls
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Combi-bolter Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Power Maul No additional traits.T'au Photon Grenade Accurate, Poisoned
Accurate: +1 to hit rolls
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
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