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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Heavy Improvised Weapon

Poisoned, Extra Attack, Multi-attack

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Heavy Flamer

No additional traits.

Heavy Bolter

No additional traits.

Genestealer Cult Mining Laser

No additional traits.

Necron Rod of Covenant

Accurate

Accurate:

+1 to hit rolls


Dark Eldar Hydra Gauntlets

Lesser Poison, Crippling

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Cyclone Missile Launcher

Poisoned, Increased Damage

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Increased Damage:

+1 Damage


Deathwatch Frag Cannon

Weaker, Shorter Range, Multi-attack

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Ork Killsaw

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Heavy Bolt Pistol

No additional traits.

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