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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Diresword Crippling, Wounding
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Wounding: +1 to wound rolls
Xenophase Blade No additional traits.Necron Staff of Light Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Chainfist Inaccurate, Poisoned
Inaccurate: -1 to hit rolls
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Genestealer Cult Heavy Rock Drill Inaccurate, Armourbane
Inaccurate: -1 to hit rolls
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Dark Eldar Hydra Gauntlets Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Dark Eldar Razorflails Inaccurate, Phasing
Inaccurate: -1 to hit rolls
Phasing: Target must reroll successful invulnerable saves against this weapon
Genestealer Cult Sanctus Bio-dagger Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Combat Shield
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