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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Needle Pistol

Lesser Poison, Multi-attack

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Eldar Shurken Pistol

Armourbane, Stronger, Deadly at Close Range

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Condemnor Boltgun

No additional traits.

Genestealer Cult Heavy Rock Cutter

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Genestealer Cult Mining Laser

Penetrating, Decreased Damage

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Decreased Damage:

-1 Damage (Minimum 1)


Lightning Claw

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Dark Eldar Hydra Gauntlets

Poisoned, Blinding

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Lasgun

Stronger, Decreased Damage

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Decreased Damage:

-1 Damage (Minimum 1)


Flamer

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


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