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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Genestealer Cult Seismic Cannon Extra Attack, Tracking
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Tracking: +1 to hit units with the Fly keyword
Dark Eldar Splinter Pistol Accurate, Crippling, Armourbane
Accurate: +1 to hit rolls
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Combi-plasma Crushing, Shorter Range
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Eldar Aeldari Blade No additional traits.Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Heavy Stubber Penetrating, Poisoned, Extra Attack
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Necron Tesla Carbine Deadly at Close Range, Homing
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Homing: Does not require line of sight to fire
Instigator Bolt Carbine Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Eldar Shurken Pistol Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
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