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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Thunder Hammer Blinding, Penetrating
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Genestealer Rending Claw Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Necron Gauss Flayer Wounding
Wounding: +1 to wound rolls
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Ork Big Choppa Extra Attack, Blinding
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Flamer Homing, Cursed
Homing: Does not require line of sight to fire
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Force Axe Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Bolt Pistol Inaccurate, Crushing
Inaccurate: -1 to hit rolls
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Bolt Pistol Sniper
Sniper: Ignores Look out Sir!
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