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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Grav-gun

Homing, Multi-attack, Lesser Poison

Homing:

Does not require line of sight to fire

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Ork Burna

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Eldar Diresword

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Combi-grav

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Genestealer Cult Heavy Improvised Weapon

Increased Damage, Master-crafted

Increased Damage:

+1 Damage

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


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