LOCAL CMS CONTENT

Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Xenophase Blade

Poisoned, Multi-attack, Cursed

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Ork Killsaw

Multi-attack, Stronger, Cursed

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Frag grenades

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Frag grenades

Shorter Range, Poisoned

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Necron Gauss Reaper

Cursed, Homing

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Homing:

Does not require line of sight to fire


Missile Launcher

Multi-attack, Penetrating

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Plasma Pistol

No additional traits.

Ork Killsaw

Armourbane, Crushing, Crippling

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Absolver Bolt Pistol

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Genestealer Cult Heavy Rock Saw

No additional traits.

Generate Another Item

Generate Another 2 Items

Generate Another 3 Items

Generate Another 5 Items

Generate Another 10 Items