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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Combi-flamer

Master-crafted, Decreased Damage

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Decreased Damage:

-1 Damage (Minimum 1)


Heavy Bolt Pistol

Multi-attack, Homing, Deadly at Close Range

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Homing:

Does not require line of sight to fire

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Necron Synaptic Disintegrator

No additional traits.

Necron Staff of Light

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Relic Blade

Blinding, Inaccurate

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Inaccurate:

-1 to hit rolls


Deathwatch Frag Cannon

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Force Axe

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Genestealer Cult Heavy Rock Saw

No additional traits.

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