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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Ork Rokkit Launcha

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Marksman Bolt Carbine

No additional traits.

Krak Grenades

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Necron Gauss Cannon

No additional traits.

Necron Rod of Covenant

Homing, Weaker, Crushing

Homing:

Does not require line of sight to fire

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Necron Warscythe

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Dark Eldar Agoniser

Crushing, Stronger

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Xenophase Blade

Inaccurate, Increased Damage, Crushing

Inaccurate:

-1 to hit rolls

Increased Damage:

+1 Damage

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


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