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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Combi-flamer Master-crafted, Decreased Damage
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Decreased Damage: -1 Damage (Minimum 1)
Heavy Bolt Pistol Multi-attack, Homing, Deadly at Close Range
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Homing: Does not require line of sight to fire
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Necron Synaptic Disintegrator No additional traits.Necron Staff of Light Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Relic Blade Blinding, Inaccurate
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Inaccurate: -1 to hit rolls
Deathwatch Frag Cannon Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Force Axe Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Genestealer Cult Heavy Rock Saw No additional traits.
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