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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Xenophase Blade

No additional traits.

Dark Eldar Blaster

Longer Range, Extra Attack, Sniper

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Sniper:

Ignores Look out Sir!


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


Necron Gauss Flayer

Lesser Poison, Homing, Stronger

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Homing:

Does not require line of sight to fire

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Force Sword

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Eldar Shuriken Catapult

Longer Range, Deadly at Close Range, Lesser Poison

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Necron Gauss Cannon

Tracking, Longer Range

Tracking:

+1 to hit units with the Fly keyword

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Force Stave

Accurate

Accurate:

+1 to hit rolls


Power Fist

Cursed, Wounding

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Wounding:

+1 to wound rolls


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