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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Ork Power Klaw Weaker, Poisoned
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
T'au Pulse Carbine Decreased Damage, Wounding
Decreased Damage: -1 Damage (Minimum 1)
Wounding: +1 to wound rolls
Dark Eldar Flesh Gauntlet No additional traits.Eldar Diresword Accurate, Master-crafted, Blinding
Accurate: +1 to hit rolls
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Cyclone Missile Launcher Longer Range, Decreased Damage
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Decreased Damage: -1 Damage (Minimum 1)
Genestealer Cult Heavy Rock Saw Crushing, Cursed
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Assault Bolter No additional traits.Combi-bolter Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Eldar Shurken Pistol No additional traits.
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