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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Missile Launcher Shorter Range, Longer Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Hand Flamer Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Stalker Bolt Rifle Tracking
Tracking: +1 to hit units with the Fly keyword
Force Sword Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Dark Eldar Hydra Gauntlets Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Ork Rokkit Pistol Note: This is Pistol 1, not Pistol 2
No additional traits.Heavy Stubber Wounding, Extra Attack
Wounding: +1 to wound rolls
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Genestealer Cult Seismic Cannon Penetrating, Armourbane, Poisoned
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Sisters of Battle Blessed Blade Wounding, Increased Damage
Wounding: +1 to wound rolls
Increased Damage: +1 Damage
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