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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Genestealer Cult Sanctus Bio-dagger

Extra Attack, Accurate, Phasing

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Accurate:

+1 to hit rolls

Phasing:

Target must reroll successful invulnerable saves against this weapon


Dark Eldar Splinter Rifle

Deadly at Close Range, Sniper, Increased Damage

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Sniper:

Ignores Look out Sir!

Increased Damage:

+1 Damage


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Necron Gauss Cannon

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Necron Rod of Covenant

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Absolver Bolt Pistol

No additional traits.

T'au Pulse Rifle

Inaccurate

Inaccurate:

-1 to hit rolls


Lightning Claw

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Chainfist

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


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