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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
T'au Pulse Carbine Wounding
Wounding: +1 to wound rolls
Combat Shield Genestealer Cult Heavy Rock Drill Increased Damage, Poisoned, Weaker
Increased Damage: +1 Damage
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Eldar Plasma Grenade Crippling, Weaker
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Genestealer Cult Heavy Improvised Weapon Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Eldar Diresword Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Genestealer Cult Heavy Rock Drill Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Multi-melta Stronger, Homing
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Homing: Does not require line of sight to fire
Infernus Heavy Bolter No additional traits.Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
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