LOCAL CMS CONTENT

Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Deathwatch Shotgun

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Heavy Bolter

Armourbane, Longer Range

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Power Sword

No additional traits.

Laspistol

Master-crafted, Poisoned

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Plasma Blaster

No additional traits.

Grav-cannon and grav-amp

No additional traits.

Chainfist

Multi-attack, Decreased Damage

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Decreased Damage:

-1 Damage (Minimum 1)


Ork Big Choppa

Decreased Damage, Phasing

Decreased Damage:

-1 Damage (Minimum 1)

Phasing:

Target must reroll successful invulnerable saves against this weapon


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Generate Another Item

Generate Another 2 Items

Generate Another 3 Items

Generate Another 5 Items

Generate Another 10 Items