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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Heavy Rock Saw

Phasing, Blinding

Phasing:

Target must reroll successful invulnerable saves against this weapon

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Bolt Sniper Rifle

Sniper, Cursed

Sniper:

Ignores Look out Sir!

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Guardian Spear

Weaker, Master-crafted, Increased Damage

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Increased Damage:

+1 Damage


Power Fist

Stronger, Lesser Poison

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Genestealer Rending Claw

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Dark Eldar Hydra Gauntlets

No additional traits.

Heavy Stubber

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Dark Eldar Agoniser

Poisoned, Phasing

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Phasing:

Target must reroll successful invulnerable saves against this weapon


Plasma Cannon

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Thunder Hammer

No additional traits.

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