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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Heavy Rock Drill

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Heavy Flamer

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Genestealer Cult Seismic Cannon

Inaccurate

Inaccurate:

-1 to hit rolls


Eldar Lasblaster

Homing

Homing:

Does not require line of sight to fire


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Hand Flamer

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Tyranid Bonesword

No additional traits.

Bolt Rifle

No additional traits.

Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


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