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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Eldar Diresword

Cursed, Poisoned

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Necron Gauss Flayer

Longer Range

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Necron Staff of Light

Accurate

Accurate:

+1 to hit rolls


Eldar Ghostsword

Blinding, Master-crafted

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Deathwatch Frag Cannon

Homing, Armourbane

Homing:

Does not require line of sight to fire

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Tyranid Scything Talon

No additional traits.

Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Genestealer Cult Heavy Rock Drill

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Grav-gun

No additional traits.

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