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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Auxiliary Grenade Launcher Force Sword Phasing, Master-crafted
Phasing: Target must reroll successful invulnerable saves against this weapon
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Genestealer Cult Heavy Rock Saw Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Force Sword Weaker, Master-crafted
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Dark Eldar Razorflails Extra Attack, Lesser Poison, Armourbane
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Ork Killsaw Penetrating, Increased Damage
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Increased Damage: +1 Damage
Purity Seal - Oath of Loyalty Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"
Dark Eldar Agoniser Cursed, Master-crafted
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Genestealer Cult Demolition Charge Blinding, Sniper
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Sniper: Ignores Look out Sir!
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