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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Diresword

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Genestealer Cult Heavy Rock Drill

Crippling, Master-crafted

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Flamer

Wounding, Longer Range, Extra Attack

Wounding:

+1 to wound rolls

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Necron Voidblade

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Force Stave

Poisoned, Phasing

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Phasing:

Target must reroll successful invulnerable saves against this weapon


Las Fusil

Blinding, Shorter Range

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Inferno Pistol

Decreased Damage, Deadly at Close Range

Decreased Damage:

-1 Damage (Minimum 1)

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Reductor Pistol

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Eldar Shurken Pistol

Accurate, Decreased Damage

Accurate:

+1 to hit rolls

Decreased Damage:

-1 Damage (Minimum 1)


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