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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Lasblaster

Extra Attack, Crippling, Lesser Poison

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Missile Launcher

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Relic Blade

No additional traits.

Force Stave

No additional traits.

Force Axe

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Crozius Arcanum

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Instigator Bolt Carbine

Master-crafted, Phasing

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Phasing:

Target must reroll successful invulnerable saves against this weapon


Inferno Pistol

Blinding, Weaker

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


T'au Photon Grenade

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


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