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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Power Sledgehammer Phasing, Inaccurate, Weaker
Phasing: Target must reroll successful invulnerable saves against this weapon
Inaccurate: -1 to hit rolls
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Necron Staff of Light Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Genestealer Cult Heavy Improvised Weapon Extra Attack, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Auxiliary Grenade Launcher Eldar Lasblaster Sniper
Sniper: Ignores Look out Sir!
Power Maul No additional traits.Power Sword Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Chainfist Wounding, Extra Attack, Blinding
Wounding: +1 to wound rolls
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Auxiliary Grenade Launcher Genestealer Cult Heavy Rock Drill Crushing, Crippling
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
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