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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Singing Spear

Weaker, Crushing

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Autopistol

Poisoned, Phasing

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Phasing:

Target must reroll successful invulnerable saves against this weapon


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Necron Staff of Light

Master-crafted, Poisoned

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Necron Rod of Covenant

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Ork Power Klaw

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Thunder Hammer

Crippling, Phasing, Weaker

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Phasing:

Target must reroll successful invulnerable saves against this weapon

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Genestealer Rending Claw

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Astartes Shotgun

Longer Range, Poisoned

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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