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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Gauss Reaper Phasing, Accurate, Homing
Phasing: Target must reroll successful invulnerable saves against this weapon
Accurate: +1 to hit rolls
Homing: Does not require line of sight to fire
T'au Pulse Blaster Decreased Damage, Phasing
Decreased Damage: -1 Damage (Minimum 1)
Phasing: Target must reroll successful invulnerable saves against this weapon
Grav-gun No additional traits.Thunder Hammer Master-crafted, Inaccurate
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Inaccurate: -1 to hit rolls
Hand Flamer Deadly at Close Range, Poisoned, Lesser Poison
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Genestealer Cult Heavy Rock Cutter Lesser Poison, Crushing
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Dark Eldar Hydra Gauntlets Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Storm Shield Combi-flamer Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Dark Eldar Electrocorrosive Whip Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
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