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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Thunder Hammer No additional traits.Flamer Extra Attack, Armourbane
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Guardian Spear Poisoned, Crippling
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Lightning Claw Cursed, Inaccurate
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Inaccurate: -1 to hit rolls
Ork Big Choppa No additional traits.Bolt Rifle No additional traits.Lascannon Inaccurate
Inaccurate: -1 to hit rolls
Force Sword Cursed, Master-crafted, Increased Damage
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Increased Damage: +1 Damage
Ork Rokkit Launcha Homing
Homing: Does not require line of sight to fire
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