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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Combat Shield Combat Shield Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
Necron Staff of Light Increased Damage, Poisoned, Blinding
Increased Damage: +1 Damage
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Auxiliary Grenade Launcher Dark Eldar Agoniser Penetrating, Increased Damage, Extra Attack
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Increased Damage: +1 Damage
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Combat Shield
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