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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Blaster Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Dark Eldar Hexrifle Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Grav-cannon and grav-amp Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Crozius Arcanum Blinding, Inaccurate
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Inaccurate: -1 to hit rolls
Hand Flamer Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Genestealer Cult Power Sledgehammer Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Crozius Arcanum Master-crafted, Armourbane
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Dark Eldar Agoniser Wounding, Poisoned
Wounding: +1 to wound rolls
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Genestealer Cult Power Sledgehammer Phasing, Armourbane
Phasing: Target must reroll successful invulnerable saves against this weapon
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
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