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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Combi-melta Multi-attack, Tracking
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Tracking: +1 to hit units with the Fly keyword
Tyranid Bonesword No additional traits.Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Eldar Witchblade Accurate
Accurate: +1 to hit rolls
Tyranid Bonesword Decreased Damage, Wounding
Decreased Damage: -1 Damage (Minimum 1)
Wounding: +1 to wound rolls
Dark Eldar Agoniser Accurate, Cursed, Armourbane
Accurate: +1 to hit rolls
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Chainsword Poisoned, Accurate
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Accurate: +1 to hit rolls
Ork Burna Increased Damage, Lesser Poison
Increased Damage: +1 Damage
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Dark Eldar Agoniser Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Plasma Cannon Master-crafted, Wounding
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Wounding: +1 to wound rolls
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