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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Rending Claw Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Power Maul Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Krak Grenades Lesser Poison, Accurate, Blinding
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Accurate: +1 to hit rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Thunder Hammer Poisoned, Penetrating
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Bolt Rifle Homing, Accurate, Cursed
Homing: Does not require line of sight to fire
Accurate: +1 to hit rolls
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Ork Burna Accurate
Accurate: +1 to hit rolls
Eldar Shuriken Catapult Inaccurate, Blinding
Inaccurate: -1 to hit rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Ork Rokkit Launcha Wounding
Wounding: +1 to wound rolls
T'au Pulse Rifle Multi-attack, Penetrating
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
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