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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Electrocorrosive Whip Accurate, Crippling
Accurate: +1 to hit rolls
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Necron Particle Caster Phasing, Cursed, Tracking
Phasing: Target must reroll successful invulnerable saves against this weapon
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Tracking: +1 to hit units with the Fly keyword
Genestealer Rending Claw Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Ork Rokkit Pistol Note: This is Pistol 1, not Pistol 2
No additional traits.Guardian Spear Wounding, Phasing
Wounding: +1 to wound rolls
Phasing: Target must reroll successful invulnerable saves against this weapon
Purity Seal - Oath of Loyalty Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"
Genestealer Cult Heavy Improvised Weapon Extra Attack, Lesser Poison
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Necron Voidblade Wounding, Weaker, Lesser Poison
Wounding: +1 to wound rolls
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Genestealer Cult Heavy Rock Saw Stronger, Decreased Damage, Lesser Poison
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Decreased Damage: -1 Damage (Minimum 1)
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Stalker Bolt Rifle Crushing, Multi-attack
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
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