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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Force Sword

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Grav-pistol

Master-crafted, Shorter Range, Wounding

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Wounding:

+1 to wound rolls


Dark Eldar Electrocorrosive Whip

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Dark Eldar Agoniser

Poisoned, Extra Attack, Master-crafted

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Power Axe

Decreased Damage, Master-crafted

Decreased Damage:

-1 Damage (Minimum 1)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Meltagun

Master-crafted, Multi-attack, Lesser Poison

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Combi-grav

Armourbane, Penetrating, Sniper

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Sniper:

Ignores Look out Sir!


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


Ork Kustom Mega-Blasta

No additional traits.

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