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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Laspistol

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Ork Burna

Increased Damage, Inaccurate, Wounding

Increased Damage:

+1 Damage

Inaccurate:

-1 to hit rolls

Wounding:

+1 to wound rolls


Force Stave

Poisoned, Lesser Poison

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Force Stave

Increased Damage, Penetrating, Stronger

Increased Damage:

+1 Damage

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Flamer

Longer Range, Crippling

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Dark Eldar Flesh Gauntlet

Lesser Poison, Poisoned

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Ork Power Klaw

Extra Attack, Crippling, Increased Damage

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Increased Damage:

+1 Damage


Tyranid Bonesword

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Genestealer Cult Sanctus Bio-dagger

Lesser Poison, Cursed

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


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