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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Ork Burna

Armourbane, Decreased Damage, Poisoned

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Decreased Damage:

-1 Damage (Minimum 1)

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Bolt Sniper Rifle

Accurate

Accurate:

+1 to hit rolls


Ork Big Choppa

Increased Damage, Weaker

Increased Damage:

+1 Damage

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Genestealer Cult Seismic Cannon

Extra Attack, Master-crafted

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Tyranid Scything Talon

Phasing, Accurate

Phasing:

Target must reroll successful invulnerable saves against this weapon

Accurate:

+1 to hit rolls


T'au Pulse Rifle

Increased Damage

Increased Damage:

+1 Damage


Grav-cannon and grav-amp

Wounding, Extra Attack

Wounding:

+1 to wound rolls

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Auxiliary Grenade Launcher


Plasma Pistol

No additional traits.

Heavy Bolt Pistol

Wounding, Extra Attack

Wounding:

+1 to wound rolls

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


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