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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Grav-pistol Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Ork Burna Poisoned, Multi-attack
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Genestealer Cult Power Pick Wounding, Poisoned
Wounding: +1 to wound rolls
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Condemnor Boltgun Homing, Phasing
Homing: Does not require line of sight to fire
Phasing: Target must reroll successful invulnerable saves against this weapon
Reductor Pistol Sniper
Sniper: Ignores Look out Sir!
Power Maul Wounding, Armourbane, Phasing
Wounding: +1 to wound rolls
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Phasing: Target must reroll successful invulnerable saves against this weapon
Auxiliary Grenade Launcher Genestealer Cult Heavy Rock Cutter Increased Damage
Increased Damage: +1 Damage
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