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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Gauss Reaper Longer Range, Crushing
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Combi-bolter Tracking, Sniper
Tracking: +1 to hit units with the Fly keyword
Sniper: Ignores Look out Sir!
Eldar Lasblaster Blinding, Increased Damage
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Increased Damage: +1 Damage
Necron Voidblade Inaccurate, Multi-attack, Penetrating
Inaccurate: -1 to hit rolls
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Necron Gauss Cannon No additional traits.Storm Shield Genestealer Cult Power Sledgehammer Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
T'au Pulse Pistol Shorter Range, Penetrating
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Necron Rod of Covenant Deadly at Close Range, Decreased Damage, Cursed
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Decreased Damage: -1 Damage (Minimum 1)
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Eldar Singing Spear Multi-attack, Poisoned
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
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