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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Eldar Witchblade

Decreased Damage, Stronger

Decreased Damage:

-1 Damage (Minimum 1)

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Grav-cannon and grav-amp

Sniper, Armourbane

Sniper:

Ignores Look out Sir!

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Ork Killsaw

Multi-attack, Blinding, Lesser Poison

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Storm Bolter

Wounding, Multi-attack

Wounding:

+1 to wound rolls

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Grav-gun

Accurate, Decreased Damage

Accurate:

+1 to hit rolls

Decreased Damage:

-1 Damage (Minimum 1)


Absolver Bolt Pistol

Shorter Range, Armourbane, Inaccurate

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Inaccurate:

-1 to hit rolls


Genestealer Cult Heavy Improvised Weapon

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


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