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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Rod of Covenant Increased Damage
Increased Damage: +1 Damage
Grav-pistol Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Meltagun Phasing, Armourbane
Phasing: Target must reroll successful invulnerable saves against this weapon
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Eldar Ghostaxe Stronger, Wounding, Extra Attack
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Wounding: +1 to wound rolls
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Eldar Singing Spear Decreased Damage, Multi-attack, Increased Damage
Decreased Damage: -1 Damage (Minimum 1)
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Increased Damage: +1 Damage
Lasgun Armourbane, Stronger
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Eldar Shuriken Catapult No additional traits.Guardian Spear Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Force Stave Blinding, Armourbane
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
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