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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Hydra Gauntlets

Decreased Damage, Stronger

Decreased Damage:

-1 Damage (Minimum 1)

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Necron Staff of Light

Accurate, Inaccurate, Cursed

Accurate:

+1 to hit rolls

Inaccurate:

-1 to hit rolls

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Flamer

Homing

Homing:

Does not require line of sight to fire


Auxiliary Grenade Launcher


Necron Rod of Covenant

Accurate, Stronger

Accurate:

+1 to hit rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Dark Eldar Razorflails

Poisoned, Increased Damage

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Increased Damage:

+1 Damage


Dark Eldar Blaster

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Sisters of Battle Blessed Blade

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


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