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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Combi-grav Extra Attack, Decreased Damage
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Decreased Damage: -1 Damage (Minimum 1)
Eldar Ghostaxe Increased Damage
Increased Damage: +1 Damage
Grav-cannon and grav-amp Sniper
Sniper: Ignores Look out Sir!
Genestealer Cult Heavy Rock Cutter Multi-attack, Wounding
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Wounding: +1 to wound rolls
Chainsword Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Genestealer Cult Power Pick Poisoned, Cursed
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Grav-cannon and grav-amp Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Guardian Spear Inaccurate, Decreased Damage
Inaccurate: -1 to hit rolls
Decreased Damage: -1 Damage (Minimum 1)
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