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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Razorflails Wounding, Stronger, Crushing
Wounding: +1 to wound rolls
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Chainfist No additional traits.Cyclone Missile Launcher Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Eldar Lasblaster Extra Attack, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
Lascannon Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Instigator Bolt Carbine No additional traits.Ork Burna No additional traits.Genestealer Cult Liberator Autostub Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Genestealer Cult Heavy Improvised Weapon No additional traits.
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