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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


T'au Pulse Carbine

Wounding

Wounding:

+1 to wound rolls


Combat Shield


Genestealer Cult Heavy Rock Drill

Increased Damage, Poisoned, Weaker

Increased Damage:

+1 Damage

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Eldar Plasma Grenade

Crippling, Weaker

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Genestealer Cult Heavy Improvised Weapon

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Eldar Diresword

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Genestealer Cult Heavy Rock Drill

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Multi-melta

Stronger, Homing

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Homing:

Does not require line of sight to fire


Infernus Heavy Bolter

No additional traits.

Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


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