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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Liberator Autostub

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Dark Eldar Splinter Pistol

No additional traits.

Heavy Thunder Hammer

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Purity Seal - Hymn of Supplication

At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.


Necron Staff of Light

Master-crafted, Lesser Poison

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Combat Shield


Relic Blade

Crushing, Multi-attack

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Dark Eldar Hydra Gauntlets

Wounding, Stronger

Wounding:

+1 to wound rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Necron Tesla Carbine

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


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