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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Laspistol No additional traits.Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Chainfist Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Eldar Diresword Armourbane, Master-crafted
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Infernus Heavy Bolter Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Necron Rod of Covenant Armourbane, Accurate
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Accurate: +1 to hit rolls
Tyranid Scything Talon Decreased Damage, Extra Attack, Crushing
Decreased Damage: -1 Damage (Minimum 1)
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Condemnor Boltgun Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Necron Rod of Covenant Crushing, Extra Attack, Lesser Poison
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Plasma Blaster Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
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