LOCAL CMS CONTENT
Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Hand Flamer No additional traits.Combat Shield Cyclone Missile Launcher Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Las Fusil Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
T'au Pulse Pistol No additional traits.Eldar Lasblaster No additional traits.Genestealer Cult Heavy Improvised Weapon Blinding, Extra Attack
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Xenophase Blade Lesser Poison, Cursed
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Genestealer Cult Mining Laser Crushing, Inaccurate
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Inaccurate: -1 to hit rolls
Chainfist Poisoned, Crushing
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Generate Another Item
Generate Another 2 Items
Generate Another 3 Items
Generate Another 5 Items
Generate Another 10 Items