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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Instigator Bolt Carbine

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Eldar Diresword

Inaccurate

Inaccurate:

-1 to hit rolls


Heavy Bolt Pistol

Accurate, Stronger

Accurate:

+1 to hit rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Necron Rod of Covenant

Phasing, Stronger, Blinding

Phasing:

Target must reroll successful invulnerable saves against this weapon

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Necron Staff of Light

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Necron Rod of Covenant

Increased Damage

Increased Damage:

+1 Damage


Purity Seal - Hymn of Supplication

At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.


Stalker Bolt Rifle

Inaccurate, Crushing

Inaccurate:

-1 to hit rolls

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


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