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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Thunder Hammer

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Eldar Shuriken Catapult

Multi-attack, Accurate

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Accurate:

+1 to hit rolls


Astartes Shotgun

Accurate, Inaccurate

Accurate:

+1 to hit rolls

Inaccurate:

-1 to hit rolls


Thunder Hammer

Weaker, Penetrating, Inaccurate

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Inaccurate:

-1 to hit rolls


Force Stave

Increased Damage, Decreased Damage

Increased Damage:

+1 Damage

Decreased Damage:

-1 Damage (Minimum 1)


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Grav-pistol

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Heavy Bolter

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


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