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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Staff of Light Accurate
Accurate: +1 to hit rolls
Ork Killsaw No additional traits.Combat Shield Necron Staff of Light No additional traits.Dark Eldar Flesh Gauntlet Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Necron Staff of Light Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Dark Eldar Electrocorrosive Whip Decreased Damage, Increased Damage, Armourbane
Decreased Damage: -1 Damage (Minimum 1)
Increased Damage: +1 Damage
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Instigator Bolt Carbine No additional traits.Chainfist Multi-attack, Extra Attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Dark Eldar Agoniser Blinding, Multi-attack, Inaccurate
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Inaccurate: -1 to hit rolls
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