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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Deathwatch Shotgun Deadly at Close Range, Cursed
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Heavy Flamer Crippling, Tracking
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Tracking: +1 to hit units with the Fly keyword
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Dark Eldar Flesh Gauntlet Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Sniper Rifle Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Force Stave Wounding, Crippling, Poisoned
Wounding: +1 to wound rolls
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Genestealer Cult Sanctus Bio-dagger Crushing, Master-crafted
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
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