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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Power Sledgehammer

Increased Damage

Increased Damage:

+1 Damage


Eldar Witchblade

Phasing, Lesser Poison, Master-crafted

Phasing:

Target must reroll successful invulnerable saves against this weapon

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Cyclone Missile Launcher

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Heavy Flamer

No additional traits.

Deathwatch Frag Cannon

No additional traits.

Eldar D-scythe

Crippling, Cursed

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Eldar Diresword

Crippling, Multi-attack, Master-crafted

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Ork Killsaw

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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