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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Heavy Improvised Weapon Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Storm Bolter No additional traits.Auxiliary Grenade Launcher Melta Bombs No additional traits.Infernus Heavy Bolter Inaccurate, Deadly at Close Range
Inaccurate: -1 to hit rolls
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Dark Eldar Razorflails Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Guardian Spear Wounding, Armourbane
Wounding: +1 to wound rolls
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Relic Blade Accurate, Stronger
Accurate: +1 to hit rolls
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Genestealer Rending Claw Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Necron Staff of Light Penetrating, Master-crafted, Lesser Poison
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
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