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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Chainfist Armourbane, Multi-attack
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Dark Eldar Electrocorrosive Whip Multi-attack, Accurate
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Accurate: +1 to hit rolls
Crozius Arcanum Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Power Axe Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
T'au Photon Grenade Penetrating, Longer Range
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
T'au Pulse Rifle Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
T'au Plasma Rifle Crushing, Sniper
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Sniper: Ignores Look out Sir!
Hand Flamer Inaccurate
Inaccurate: -1 to hit rolls
Meltagun Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Tyranid Bonesword Wounding, Increased Damage
Wounding: +1 to wound rolls
Increased Damage: +1 Damage
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