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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Relic Blade Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
T'au Photon Grenade Deadly at Close Range, Sniper
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Sniper: Ignores Look out Sir!
Crozius Arcanum No additional traits.Necron Staff of Light Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Plasma Exterminator Stronger, Master-crafted, Accurate
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Accurate: +1 to hit rolls
Genestealer Cult Heavy Rock Cutter No additional traits.T'au Pulse Blaster Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Shock Grenades Deadly at Close Range, Armourbane
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
T'au Photon Grenade Shorter Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Missile Launcher Master-crafted, Increased Damage
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Increased Damage: +1 Damage
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