LOCAL CMS CONTENT

Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Blaster

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Dark Eldar Hexrifle

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Grav-cannon and grav-amp

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Crozius Arcanum

Blinding, Inaccurate

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Inaccurate:

-1 to hit rolls


Hand Flamer

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Genestealer Cult Power Sledgehammer

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Crozius Arcanum

Master-crafted, Armourbane

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Dark Eldar Agoniser

Wounding, Poisoned

Wounding:

+1 to wound rolls

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Genestealer Cult Power Sledgehammer

Phasing, Armourbane

Phasing:

Target must reroll successful invulnerable saves against this weapon

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Generate Another Item

Generate Another 2 Items

Generate Another 3 Items

Generate Another 5 Items

Generate Another 10 Items