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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Frag grenades Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Purity Seal - Oath of Loyalty Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"
Ork Big Choppa Increased Damage, Cursed
Increased Damage: +1 Damage
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Plasma Exterminator No additional traits.T'au Burst Cannon Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Meltagun Shorter Range, Crippling, Deadly at Close Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Eldar Ghostaxe Stronger, Lesser Poison
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Auxiliary Grenade Launcher Eldar Ghostsword No additional traits.Cyclone Missile Launcher Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
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