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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Force Stave No additional traits.Genestealer Cult Sanctus Bio-dagger Lesser Poison, Wounding, Extra Attack
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Wounding: +1 to wound rolls
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Necron Rod of Covenant Poisoned, Increased Damage
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Increased Damage: +1 Damage
Chainsword Accurate, Weaker
Accurate: +1 to hit rolls
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
T'au Burst Cannon Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
T'au Photon Grenade Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Necron Tesla Carbine Master-crafted, Inaccurate
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Inaccurate: -1 to hit rolls
Dark Eldar Hydra Gauntlets No additional traits.Grav-pistol Accurate, Crippling, Weaker
Accurate: +1 to hit rolls
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
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