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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Plasma Grenade Crippling, Accurate, Increased Damage
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Accurate: +1 to hit rolls
Increased Damage: +1 Damage
Power Maul No additional traits.Necron Rod of Covenant Multi-attack, Extra Attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Eldar Ghostaxe Cursed, Poisoned
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Guardian Spear Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Force Axe Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Ork Burna Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Eldar Ghostsword Poisoned, Accurate, Cursed
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Accurate: +1 to hit rolls
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
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