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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Singing Spear

Inaccurate

Inaccurate:

-1 to hit rolls


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Eldar Ghostaxe

Wounding, Cursed, Phasing

Wounding:

+1 to wound rolls

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Phasing:

Target must reroll successful invulnerable saves against this weapon


Absolver Bolt Pistol

Crippling, Multi-attack, Inaccurate

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Inaccurate:

-1 to hit rolls


Purity Seal - Hymn of Supplication

At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.


Genestealer Cult Seismic Cannon

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Dark Eldar Liquifier Gun

Deadly at Close Range, Blinding

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Boltgun

Crushing, Weaker, Crippling

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Necron Staff of Light

Shorter Range, Lesser Poison, Homing

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Homing:

Does not require line of sight to fire


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


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