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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Necron Staff of Light

Accurate

Accurate:

+1 to hit rolls


Ork Killsaw

No additional traits.

Combat Shield


Necron Staff of Light

No additional traits.

Dark Eldar Flesh Gauntlet

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Necron Staff of Light

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Dark Eldar Electrocorrosive Whip

Decreased Damage, Increased Damage, Armourbane

Decreased Damage:

-1 Damage (Minimum 1)

Increased Damage:

+1 Damage

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Instigator Bolt Carbine

No additional traits.

Chainfist

Multi-attack, Extra Attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Dark Eldar Agoniser

Blinding, Multi-attack, Inaccurate

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Inaccurate:

-1 to hit rolls


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