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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Splinter Pistol

Multi-attack, Wounding

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Wounding:

+1 to wound rolls


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Necron Gauss Blaster

Shorter Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Necron Gauss Blaster

Stronger, Blinding, Weaker

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Guardian Spear

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Genestealer Cult Power Pick

Wounding, Crushing

Wounding:

+1 to wound rolls

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Lightning Claw

Increased Damage

Increased Damage:

+1 Damage


T'au Burst Cannon

Lesser Poison, Extra Attack, Wounding

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Wounding:

+1 to wound rolls


Plasma Pistol

Sniper

Sniper:

Ignores Look out Sir!


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