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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Laspistol

Cursed, Penetrating, Multi-attack

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Dark Eldar Liquifier Gun

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Combi-plasma

Cursed, Shorter Range

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Dark Eldar Splinter Cannon

Wounding

Wounding:

+1 to wound rolls


Plasma Cannon

No additional traits.

Genestealer Cult Heavy Rock Drill

No additional traits.

Sniper Rifle

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Ork Killsaw

Accurate, Stronger

Accurate:

+1 to hit rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Genestealer Cult Power Sledgehammer

No additional traits.

Purity Seal - Oath of Loyalty

Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"


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