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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
T'au Plasma Rifle No additional traits.Force Sword Increased Damage, Crippling
Increased Damage: +1 Damage
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Combi-plasma Shorter Range, Increased Damage, Poisoned
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Increased Damage: +1 Damage
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Lasgun Cursed, Longer Range
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Necron Staff of Light Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Genestealer Cult Sanctus Bio-dagger Wounding, Multi-attack
Wounding: +1 to wound rolls
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Cyclone Missile Launcher Blinding, Increased Damage, Accurate
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Increased Damage: +1 Damage
Accurate: +1 to hit rolls
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Grav-cannon and grav-amp Shorter Range, Phasing
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Phasing: Target must reroll successful invulnerable saves against this weapon
Necron Gauss Flayer Accurate
Accurate: +1 to hit rolls
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