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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Ghostsword

Master-crafted, Extra Attack, Crushing

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Thunder Hammer

Cursed, Armourbane, Weaker

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Eldar Aeldari Blade

Extra Attack, Blinding

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Ork Burna

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Guardian Spear

Wounding, Crushing

Wounding:

+1 to wound rolls

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Purity Seal - Oath of Loyalty

Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"


Dark Eldar Agoniser

Weaker, Phasing, Cursed

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Phasing:

Target must reroll successful invulnerable saves against this weapon

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Eldar Shurken Pistol

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Combi-plasma

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Purity Seal - Hymn of Supplication

At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.


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