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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Xenophase Blade No additional traits.Dark Eldar Blaster Longer Range, Extra Attack, Sniper
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Sniper: Ignores Look out Sir!
Teleport Homer A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving. This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.
Necron Gauss Flayer Lesser Poison, Homing, Stronger
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Homing: Does not require line of sight to fire
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Force Sword Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Eldar Shuriken Catapult Longer Range, Deadly at Close Range, Lesser Poison
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Necron Gauss Cannon Tracking, Longer Range
Tracking: +1 to hit units with the Fly keyword
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Force Stave Accurate
Accurate: +1 to hit rolls
Power Fist Cursed, Wounding
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Wounding: +1 to wound rolls
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