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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Sisters of Battle Blessed Blade

Blinding, Poisoned

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


T'au Plasma Rifle

Longer Range, Increased Damage, Weaker

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Increased Damage:

+1 Damage

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Necron Gauss Cannon

No additional traits.

Dark Eldar Agoniser

Lesser Poison, Crushing

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Heavy Thunder Hammer

No additional traits.

Infernus Heavy Bolter

No additional traits.

Genestealer Cult Sanctus Bio-dagger

Accurate

Accurate:

+1 to hit rolls


Eldar D-scythe

No additional traits.

Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Genestealer Cult Power Pick

Lesser Poison, Armourbane, Weaker

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


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