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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Plasma Grenade Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Sisters of Battle Blessed Blade Lesser Poison, Poisoned, Crushing
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Marksman Bolt Carbine Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Genestealer Cult Heavy Rock Saw No additional traits.Genestealer Cult Power Sledgehammer No additional traits.Necron Tesla Carbine Accurate, Armourbane
Accurate: +1 to hit rolls
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Infernus Heavy Bolter No additional traits.Eldar Ghostaxe Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Force Stave Wounding, Blinding, Master-crafted
Wounding: +1 to wound rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
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