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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Missile Launcher

Extra Attack, Poisoned

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Eldar Wraithcannon

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Hand Flamer

Shorter Range, Poisoned, Longer Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Auxiliary Grenade Launcher


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Eldar Ghostsword

No additional traits.

Inferno Pistol

Longer Range, Lesser Poison, Deadly at Close Range

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Autopistol

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


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