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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Infernus Heavy Bolter

Armourbane, Deadly at Close Range, Increased Damage

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Increased Damage:

+1 Damage


Eldar Diresword

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Necron Gauss Cannon

No additional traits.

Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Necron Synaptic Disintegrator

Tracking, Crippling

Tracking:

+1 to hit units with the Fly keyword

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Sisters of Battle Blessed Blade

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Combat Shield


Xenophase Blade

Multi-attack, Lesser Poison

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Boltgun

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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