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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Purity Seal - Oath of Loyalty Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"
Genestealer Cult Heavy Improvised Weapon Accurate, Penetrating, Increased Damage
Accurate: +1 to hit rolls
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Increased Damage: +1 Damage
Marksman Bolt Carbine Shorter Range, Inaccurate
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Inaccurate: -1 to hit rolls
Ork Big Choppa Wounding, Weaker
Wounding: +1 to wound rolls
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Eldar Singing Spear Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
T'au Burst Cannon Lesser Poison, Crippling, Penetrating
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Genestealer Rending Claw Phasing, Blinding, Crippling
Phasing: Target must reroll successful invulnerable saves against this weapon
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Krak Grenades Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Boltgun Weaker, Tracking
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Tracking: +1 to hit units with the Fly keyword
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