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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Plasma Cannon

Extra Attack, Cursed

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Shock Grenades

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Eldar Death Spinner

Inaccurate

Inaccurate:

-1 to hit rolls


Ork Burna

Tracking, Multi-attack, Longer Range

Tracking:

+1 to hit units with the Fly keyword

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Heavy Bolter

Inaccurate, Penetrating

Inaccurate:

-1 to hit rolls

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Necron Staff of Light

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Necron Warscythe

Accurate

Accurate:

+1 to hit rolls


Combat Shield


Ork Kustom Mega-Blasta

Multi-attack, Sniper, Phasing

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Sniper:

Ignores Look out Sir!

Phasing:

Target must reroll successful invulnerable saves against this weapon


T'au Pulse Pistol

Cursed, Crippling

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


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