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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Blaster Master-crafted, Lesser Poison
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Genestealer Cult Power Sledgehammer Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Genestealer Cult Power Pick No additional traits.Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
Force Sword Poisoned, Master-crafted
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Necron Synaptic Disintegrator Tracking
Tracking: +1 to hit units with the Fly keyword
Dark Eldar Flesh Gauntlet Inaccurate, Master-crafted
Inaccurate: -1 to hit rolls
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Plasma Exterminator Multi-attack, Stronger
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Genestealer Cult Heavy Improvised Weapon Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
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