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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Xenophase Blade Poisoned, Multi-attack, Cursed
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Ork Killsaw Multi-attack, Stronger, Cursed
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Frag grenades Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Frag grenades Shorter Range, Poisoned
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Necron Gauss Reaper Cursed, Homing
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Homing: Does not require line of sight to fire
Missile Launcher Multi-attack, Penetrating
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Plasma Pistol No additional traits.Ork Killsaw Armourbane, Crushing, Crippling
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Absolver Bolt Pistol Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Genestealer Cult Heavy Rock Saw No additional traits.
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