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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Flamer

Longer Range

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Bolt Sniper Rifle

Stronger, Phasing

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Phasing:

Target must reroll successful invulnerable saves against this weapon


Genestealer Cult Heavy Rock Saw

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Heavy Thunder Hammer

Inaccurate

Inaccurate:

-1 to hit rolls


Meltagun

Increased Damage, Stronger, Accurate

Increased Damage:

+1 Damage

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Accurate:

+1 to hit rolls


T'au Pulse Pistol

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Deathwatch Frag Cannon

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Eldar D-scythe

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Thunder Hammer

Increased Damage

Increased Damage:

+1 Damage


Dark Eldar Blaster

Penetrating, Crushing

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


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