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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Heavy Thunder Hammer Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Combi-flamer Multi-attack, Homing
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Homing: Does not require line of sight to fire
Genestealer Cult Heavy Rock Cutter Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
T'au Pulse Blaster Cursed, Sniper
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Sniper: Ignores Look out Sir!
Dark Eldar Razorflails Lesser Poison, Cursed
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Sisters of Battle Blessed Blade No additional traits.Relic Blade Extra Attack, Cursed, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Power Maul Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
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