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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Power Sword Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Assault Bolter Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Genestealer Cult Seismic Cannon No additional traits.Ork Rokkit Pistol Note: This is Pistol 1, not Pistol 2
Armourbane, Decreased Damage
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Decreased Damage: -1 Damage (Minimum 1)
Dark Eldar Flesh Gauntlet Blinding, Extra Attack
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Bolt Pistol Master-crafted, Sniper
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Sniper: Ignores Look out Sir!
Necron Particle Caster Increased Damage, Multi-attack
Increased Damage: +1 Damage
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Lascannon Extra Attack, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
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