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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Power Pick Cursed, Multi-attack
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Genestealer Cult Heavy Rock Saw No additional traits.Genestealer Cult Sanctus Bio-dagger No additional traits.T'au Pulse Carbine No additional traits.Genestealer Cult Demolition Charge No additional traits.Storm Bolter Homing
Homing: Does not require line of sight to fire
Cyclone Missile Launcher Accurate, Armourbane
Accurate: +1 to hit rolls
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Bolt Rifle Decreased Damage, Armourbane, Crushing
Decreased Damage: -1 Damage (Minimum 1)
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Dark Eldar Razorflails Wounding, Poisoned
Wounding: +1 to wound rolls
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Grav-cannon and grav-amp Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
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