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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal - Oath of Loyalty

Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Boltgun

No additional traits.

Lightning Claw

Weaker, Inaccurate, Extra Attack

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Inaccurate:

-1 to hit rolls

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Autopistol

Inaccurate, Blinding

Inaccurate:

-1 to hit rolls

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Genestealer Cult Seismic Cannon

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Ork Burna

No additional traits.

Necron Staff of Light

Master-crafted, Lesser Poison

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Combi-flamer

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


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