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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Hydra Gauntlets

Blinding, Lesser Poison

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Eldar Singing Spear

Extra Attack, Cursed

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Guardian Spear

Accurate

Accurate:

+1 to hit rolls


Eldar Ghostaxe

No additional traits.

Krak Grenades

Armourbane, Poisoned, Phasing

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Phasing:

Target must reroll successful invulnerable saves against this weapon


Crozius Arcanum

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Lasgun

Crushing, Shorter Range

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


T'au Plasma Rifle

Blinding, Homing

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Homing:

Does not require line of sight to fire


Grav-pistol

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Combi-plasma

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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