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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Tyranid Deathspitter

No additional traits.

Lightning Claw

Increased Damage, Crushing

Increased Damage:

+1 Damage

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Absolver Bolt Pistol

No additional traits.

Missile Launcher

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Power Maul

Wounding, Cursed, Blinding

Wounding:

+1 to wound rolls

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Eldar Singing Spear

Accurate

Accurate:

+1 to hit rolls


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


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