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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Combi-bolter

Accurate, Crushing

Accurate:

+1 to hit rolls

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Chainsword

Accurate, Blinding

Accurate:

+1 to hit rolls

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Combat Shield


Stalker Bolt Rifle

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Power Sword

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Necron Gauss Cannon

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Power Axe

No additional traits.

Genestealer Cult Demolition Charge

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Eldar Singing Spear

Stronger, Weaker

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


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