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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Power Pick

Cursed, Multi-attack

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Genestealer Cult Heavy Rock Saw

No additional traits.

Genestealer Cult Sanctus Bio-dagger

No additional traits.

T'au Pulse Carbine

No additional traits.

Genestealer Cult Demolition Charge

No additional traits.

Storm Bolter

Homing

Homing:

Does not require line of sight to fire


Cyclone Missile Launcher

Accurate, Armourbane

Accurate:

+1 to hit rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Bolt Rifle

Decreased Damage, Armourbane, Crushing

Decreased Damage:

-1 Damage (Minimum 1)

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Dark Eldar Razorflails

Wounding, Poisoned

Wounding:

+1 to wound rolls

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Grav-cannon and grav-amp

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


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