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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Laspistol Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Ork Burna Increased Damage, Inaccurate, Wounding
Increased Damage: +1 Damage
Inaccurate: -1 to hit rolls
Wounding: +1 to wound rolls
Force Stave Poisoned, Lesser Poison
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Force Stave Increased Damage, Penetrating, Stronger
Increased Damage: +1 Damage
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Flamer Longer Range, Crippling
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Dark Eldar Flesh Gauntlet Lesser Poison, Poisoned
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Ork Power Klaw Extra Attack, Crippling, Increased Damage
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Increased Damage: +1 Damage
Tyranid Bonesword Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Genestealer Cult Sanctus Bio-dagger Lesser Poison, Cursed
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
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