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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Power Pick Poisoned, Decreased Damage
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Decreased Damage: -1 Damage (Minimum 1)
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Stalker Bolt Rifle Inaccurate
Inaccurate: -1 to hit rolls
Dark Eldar Hydra Gauntlets Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Storm Bolter Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Heavy Bolt Pistol Multi-attack, Increased Damage, Armourbane
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Increased Damage: +1 Damage
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Chainfist Blinding, Crippling
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Eldar D-scythe Longer Range, Deadly at Close Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Ork Power Klaw Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
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