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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Singing Spear Armourbane, Multi-attack
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Cyclone Missile Launcher No additional traits.Thunder Hammer Inaccurate, Weaker
Inaccurate: -1 to hit rolls
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Eldar Witchblade Crippling, Phasing, Extra Attack
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Phasing: Target must reroll successful invulnerable saves against this weapon
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Flamer Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Power Axe Extra Attack, Phasing, Weaker
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Phasing: Target must reroll successful invulnerable saves against this weapon
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Combi-plasma No additional traits.Genestealer Rending Claw No additional traits.Genestealer Cult Heavy Rock Cutter Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
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