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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Ork Burna No additional traits.Thunder Hammer Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Teleport Homer A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving. This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.
Dark Eldar Flesh Gauntlet No additional traits.Tyranid Bonesword Decreased Damage, Crushing
Decreased Damage: -1 Damage (Minimum 1)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Plasma Pistol Blinding, Stronger, Sniper
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Sniper: Ignores Look out Sir!
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Heavy Bolter No additional traits.Meltagun Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Force Stave Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
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