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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Sisters of Battle Blessed Blade Decreased Damage, Increased Damage
Decreased Damage: -1 Damage (Minimum 1)
Increased Damage: +1 Damage
Hand Flamer Deadly at Close Range, Tracking
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Tracking: +1 to hit units with the Fly keyword
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Force Sword Cursed, Accurate, Increased Damage
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Accurate: +1 to hit rolls
Increased Damage: +1 Damage
Eldar Diresword Inaccurate, Stronger, Wounding
Inaccurate: -1 to hit rolls
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Wounding: +1 to wound rolls
Necron Staff of Light No additional traits.Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Dark Eldar Agoniser Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
T'au Photon Grenade Weaker, Multi-attack, Longer Range
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
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