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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Lascannon Cursed, Multi-attack
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Power Maul Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Dark Eldar Hydra Gauntlets Increased Damage, Weaker, Decreased Damage
Increased Damage: +1 Damage
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Decreased Damage: -1 Damage (Minimum 1)
Chainsword No additional traits.Necron Gauss Reaper Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Tyranid Deathspitter Longer Range, Phasing
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Phasing: Target must reroll successful invulnerable saves against this weapon
Thunder Hammer Increased Damage
Increased Damage: +1 Damage
Genestealer Cult Heavy Rock Saw Master-crafted, Multi-attack
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Genestealer Cult Seismic Cannon Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
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