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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Rending Claw Master-crafted, Multi-attack
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Power Axe Extra Attack, Increased Damage, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Increased Damage: +1 Damage
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Ork Deffgun Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Grav-pistol Wounding, Decreased Damage
Wounding: +1 to wound rolls
Decreased Damage: -1 Damage (Minimum 1)
Genestealer Cult Power Sledgehammer No additional traits.Dark Eldar Flesh Gauntlet Weaker, Wounding
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Wounding: +1 to wound rolls
Cyclone Missile Launcher Multi-attack, Phasing, Increased Damage
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Phasing: Target must reroll successful invulnerable saves against this weapon
Increased Damage: +1 Damage
Dark Eldar Razorflails No additional traits.Inferno Pistol Homing
Homing: Does not require line of sight to fire
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
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