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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Diresword

Crippling, Wounding

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Wounding:

+1 to wound rolls


Xenophase Blade

No additional traits.

Necron Staff of Light

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Chainfist

Inaccurate, Poisoned

Inaccurate:

-1 to hit rolls

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Genestealer Cult Heavy Rock Drill

Inaccurate, Armourbane

Inaccurate:

-1 to hit rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Dark Eldar Hydra Gauntlets

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Dark Eldar Razorflails

Inaccurate, Phasing

Inaccurate:

-1 to hit rolls

Phasing:

Target must reroll successful invulnerable saves against this weapon


Genestealer Cult Sanctus Bio-dagger

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Combat Shield


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