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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Necron Gauss Reaper

Crushing, Sniper

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Sniper:

Ignores Look out Sir!


Ork Killsaw

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Power Sword

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Frag grenades

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Combi-bolter

Poisoned, Lesser Poison

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


T'au Pulse Pistol

Homing, Decreased Damage, Poisoned

Homing:

Does not require line of sight to fire

Decreased Damage:

-1 Damage (Minimum 1)

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Necron Warscythe

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Ork Big Choppa

Crushing, Increased Damage, Poisoned

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Increased Damage:

+1 Damage

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Guardian Spear

Stronger, Wounding

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Wounding:

+1 to wound rolls


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