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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Grav-gun

Deadly at Close Range

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Dark Eldar Hydra Gauntlets

Armourbane, Poisoned

Armourbane:

+1 Strength, +1 AP, and +1 Damage against Vehicles and Monsters

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Force Axe

Multi-attack, Phasing

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Phasing:

Target must reroll successful invulnerable saves against this weapon


Necron Gauss Blaster

Deadly at Close Range, Inaccurate

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Inaccurate:

-1 to hit rolls


Bolt Carbine

No additional traits.

Ork Killsaw

Lesser Poison, Penetrating, Master-crafted

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Boltgun

Inaccurate

Inaccurate:

-1 to hit rolls


Ork Rokkit Pistol

Note:  This is Pistol 1, not Pistol 2

No additional traits.

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