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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Relic Blade No additional traits.Heavy Bolt Pistol Crushing, Extra Attack
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Ork Power Klaw Poisoned, Multi-attack
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Tyranid Deathspitter Phasing, Stronger
Phasing: Target must reroll successful invulnerable saves against this weapon
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Boltgun Deadly at Close Range
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Genestealer Cult Power Pick No additional traits.Plasma Blaster Deadly at Close Range
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Genestealer Cult Heavy Rock Drill Phasing, Crippling
Phasing: Target must reroll successful invulnerable saves against this weapon
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Eldar Shuriken Catapult Armourbane, Accurate, Sniper
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Accurate: +1 to hit rolls
Sniper: Ignores Look out Sir!
T'au Pulse Carbine Increased Damage, Penetrating
Increased Damage: +1 Damage
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
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