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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Power Pick

Weaker, Master-crafted

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Frag grenades

Penetrating, Sniper

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Sniper:

Ignores Look out Sir!


Necron Synaptic Disintegrator

Tracking, Multi-attack, Poisoned

Tracking:

+1 to hit units with the Fly keyword

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Chainfist

No additional traits.

Necron Rod of Covenant

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Power Sword

No additional traits.

Eldar Diresword

No additional traits.

Ork Burna

Tracking, Deadly at Close Range

Tracking:

+1 to hit units with the Fly keyword

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Ork Burna

No additional traits.

Dark Eldar Stinger Pistol

Accurate, Phasing

Accurate:

+1 to hit rolls

Phasing:

Target must reroll successful invulnerable saves against this weapon


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