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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Razorflails

Wounding, Stronger, Crushing

Wounding:

+1 to wound rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Chainfist

No additional traits.

Cyclone Missile Launcher

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Eldar Lasblaster

Extra Attack, Crippling

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Purity Seal - Hymn of Supplication

At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.


Lascannon

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Instigator Bolt Carbine

No additional traits.

Ork Burna

No additional traits.

Genestealer Cult Liberator Autostub

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Genestealer Cult Heavy Improvised Weapon

No additional traits.

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