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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Crozius Arcanum Stronger, Crushing, Crippling
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Ork Power Klaw Decreased Damage, Increased Damage
Decreased Damage: -1 Damage (Minimum 1)
Increased Damage: +1 Damage
Ork Kustom Mega-Blasta Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Heavy Bolt Pistol Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Instigator Bolt Carbine Lesser Poison, Accurate, Blinding
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Accurate: +1 to hit rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Melta Bombs Homing, Crushing, Master-crafted
Homing: Does not require line of sight to fire
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Eldar Shuriken Catapult Sniper, Accurate
Sniper: Ignores Look out Sir!
Accurate: +1 to hit rolls
Dark Eldar Hexrifle Deadly at Close Range, Poisoned
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
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