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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Hydra Gauntlets Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Genestealer Cult Heavy Rock Saw Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Tyranid Deathspitter Penetrating, Extra Attack
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Grav-gun Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Combat Shield Astartes Grenade Launcher Blinding, Wounding, Decreased Damage
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Wounding: +1 to wound rolls
Decreased Damage: -1 Damage (Minimum 1)
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Auxiliary Grenade Launcher Genestealer Cult Mining Laser Increased Damage, Decreased Damage, Penetrating
Increased Damage: +1 Damage
Decreased Damage: -1 Damage (Minimum 1)
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
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