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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Force Stave

Crushing, Accurate, Decreased Damage

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Accurate:

+1 to hit rolls

Decreased Damage:

-1 Damage (Minimum 1)


Autopistol

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Chainsword

Master-crafted, Lesser Poison, Crushing

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Genestealer Cult Heavy Rock Drill

Inaccurate

Inaccurate:

-1 to hit rolls


Eldar Lasblaster

Shorter Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Tyranid Scything Talon

Weaker, Stronger

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Grav-cannon and grav-amp

Wounding

Wounding:

+1 to wound rolls


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