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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Rending Claw

No additional traits.

Tyranid Scything Talon

No additional traits.

Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Dark Eldar Hydra Gauntlets

Increased Damage, Inaccurate

Increased Damage:

+1 Damage

Inaccurate:

-1 to hit rolls


Purity Seal - Hymn of Supplication

At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.


Tyranid Scything Talon

Penetrating, Cursed, Crushing

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Hand Flamer

No additional traits.

Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Combat Shield


Bolt Rifle

Cursed, Poisoned

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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