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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Laspistol

No additional traits.

Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Chainfist

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Eldar Diresword

Armourbane, Master-crafted

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Infernus Heavy Bolter

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Necron Rod of Covenant

Armourbane, Accurate

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Accurate:

+1 to hit rolls


Tyranid Scything Talon

Decreased Damage, Extra Attack, Crushing

Decreased Damage:

-1 Damage (Minimum 1)

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Condemnor Boltgun

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Necron Rod of Covenant

Crushing, Extra Attack, Lesser Poison

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Plasma Blaster

Longer Range

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


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