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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Lascannon

Cursed, Multi-attack

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Power Maul

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Dark Eldar Hydra Gauntlets

Increased Damage, Weaker, Decreased Damage

Increased Damage:

+1 Damage

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Decreased Damage:

-1 Damage (Minimum 1)


Chainsword

No additional traits.

Necron Gauss Reaper

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Tyranid Deathspitter

Longer Range, Phasing

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Phasing:

Target must reroll successful invulnerable saves against this weapon


Thunder Hammer

Increased Damage

Increased Damage:

+1 Damage


Genestealer Cult Heavy Rock Saw

Master-crafted, Multi-attack

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Genestealer Cult Seismic Cannon

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


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