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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Ork Rokkit Launcha Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Boltgun Longer Range, Stronger
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Power Maul Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Genestealer Cult Demolition Charge Tracking, Crippling, Master-crafted
Tracking: +1 to hit units with the Fly keyword
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Plasma Pistol Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Eldar Ghostaxe Inaccurate, Crushing
Inaccurate: -1 to hit rolls
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Ork Kustom Mega-Blasta Longer Range, Multi-attack
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Heavy Thunder Hammer Extra Attack, Decreased Damage, Master-crafted
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Decreased Damage: -1 Damage (Minimum 1)
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Heavy Flamer Stronger, Crippling, Lesser Poison
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
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