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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Ork Power Klaw Wounding
Wounding: +1 to wound rolls
Genestealer Cult Mining Laser No additional traits.Dark Eldar Flesh Gauntlet Armourbane, Phasing
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Phasing: Target must reroll successful invulnerable saves against this weapon
Tyranid Bonesword Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Genestealer Cult Sanctus Bio-dagger Accurate
Accurate: +1 to hit rolls
Genestealer Cult Demolition Charge Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Genestealer Cult Heavy Rock Drill Master-crafted, Inaccurate
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Inaccurate: -1 to hit rolls
Xenophase Blade Decreased Damage, Inaccurate
Decreased Damage: -1 Damage (Minimum 1)
Inaccurate: -1 to hit rolls
Necron Tesla Carbine No additional traits.
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