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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Singing Spear Inaccurate
Inaccurate: -1 to hit rolls
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Eldar Ghostaxe Wounding, Cursed, Phasing
Wounding: +1 to wound rolls
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Phasing: Target must reroll successful invulnerable saves against this weapon
Absolver Bolt Pistol Crippling, Multi-attack, Inaccurate
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Inaccurate: -1 to hit rolls
Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
Genestealer Cult Seismic Cannon Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Dark Eldar Liquifier Gun Deadly at Close Range, Blinding
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Boltgun Crushing, Weaker, Crippling
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Necron Staff of Light Shorter Range, Lesser Poison, Homing
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Homing: Does not require line of sight to fire
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
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