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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Flesh Gauntlet Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
T'au Photon Grenade Master-crafted, Tracking
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Tracking: +1 to hit units with the Fly keyword
Genestealer Cult Liberator Autostub Tracking, Lesser Poison
Tracking: +1 to hit units with the Fly keyword
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Heavy Stubber Deadly at Close Range, Longer Range
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Shock Grenades Accurate, Shorter Range
Accurate: +1 to hit rolls
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Genestealer Cult Sanctus Bio-dagger Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Eldar Plasma Grenade Stronger, Phasing
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Phasing: Target must reroll successful invulnerable saves against this weapon
Necron Gauss Blaster Deadly at Close Range
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Necron Staff of Light Wounding, Crippling
Wounding: +1 to wound rolls
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
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