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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Ghostsword

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Condemnor Boltgun

Crushing, Cursed

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Heavy Flamer

Extra Attack, Poisoned, Armourbane

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Flamer

Homing, Crushing

Homing:

Does not require line of sight to fire

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Krak Grenades

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Krak Grenades

Tracking

Tracking:

+1 to hit units with the Fly keyword


Heavy Bolt Pistol

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Boltgun

No additional traits.

Guardian Spear

Poisoned, Blinding

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


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