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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Agoniser Master-crafted, Crippling, Armourbane
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Chainsword Stronger, Crippling
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Necron Warscythe No additional traits.Necron Voidblade Decreased Damage, Multi-attack, Master-crafted
Decreased Damage: -1 Damage (Minimum 1)
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Hand Flamer Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Ork Burna Tracking
Tracking: +1 to hit units with the Fly keyword
Thunder Hammer Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Instigator Bolt Carbine Increased Damage, Penetrating, Longer Range
Increased Damage: +1 Damage
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
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