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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Tesla Carbine Lesser Poison, Multi-attack, Sniper
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Sniper: Ignores Look out Sir!
Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Bolt Sniper Rifle Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Power Maul No additional traits.Genestealer Cult Sanctus Bio-dagger Accurate
Accurate: +1 to hit rolls
Eldar Death Spinner Stronger, Increased Damage
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Increased Damage: +1 Damage
Genestealer Rending Claw Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Genestealer Cult Needle Pistol Wounding
Wounding: +1 to wound rolls
Genestealer Cult Heavy Rock Drill Penetrating, Increased Damage, Extra Attack
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Increased Damage: +1 Damage
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Astartes Shotgun Penetrating, Stronger
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
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