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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Sniper Rifle

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Tyranid Scything Talon

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


T'au Pulse Blaster

Increased Damage

Increased Damage:

+1 Damage


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Reductor Pistol

Sniper

Sniper:

Ignores Look out Sir!


Genestealer Cult Power Pick

Lesser Poison, Crippling

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


T'au Photon Grenade

Extra Attack, Armourbane, Homing

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Homing:

Does not require line of sight to fire


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Dark Eldar Agoniser

Poisoned, Blinding

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Genestealer Cult Power Pick

No additional traits.

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