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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


Tyranid Scything Talon

Increased Damage, Cursed

Increased Damage:

+1 Damage

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Combat Shield


Necron Staff of Light

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Guardian Spear

Inaccurate

Inaccurate:

-1 to hit rolls


Bolt Rifle

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


T'au Pulse Pistol

Master-crafted, Longer Range

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Necron Gauss Flayer

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Lasgun

Master-crafted, Decreased Damage, Penetrating

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Decreased Damage:

-1 Damage (Minimum 1)

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


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