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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Grav-cannon and grav-amp

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Chainsword

Lesser Poison, Poisoned

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Absolver Bolt Pistol

Sniper, Lesser Poison, Stronger

Sniper:

Ignores Look out Sir!

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Combi-flamer

Wounding

Wounding:

+1 to wound rolls


Bolt Sniper Rifle

Master-crafted, Crushing

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Absolver Bolt Pistol

Poisoned, Inaccurate

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Inaccurate:

-1 to hit rolls


Necron Synaptic Disintegrator

No additional traits.

Xenophase Blade

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Ork Big Choppa

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


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