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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Boltgun No additional traits.Eldar Ghostaxe No additional traits.Eldar Shuriken Catapult Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Stalker Bolt Rifle Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Heavy Bolt Pistol Poisoned, Cursed
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Necron Warscythe Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Necron Particle Caster Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
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