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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Tyranid Bonesword Lesser Poison, Poisoned
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Autopistol Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Genestealer Rending Claw No additional traits.Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
Necron Rod of Covenant Crippling, Phasing
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Phasing: Target must reroll successful invulnerable saves against this weapon
Eldar Aeldari Blade Inaccurate, Master-crafted, Stronger
Inaccurate: -1 to hit rolls
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Ork Rokkit Pistol Note: This is Pistol 1, not Pistol 2
Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Eldar Ghostaxe Blinding, Wounding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Wounding: +1 to wound rolls
Necron Gauss Reaper Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Eldar Aeldari Blade Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
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