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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Bolt Carbine Crippling, Wounding, Phasing
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Wounding: +1 to wound rolls
Phasing: Target must reroll successful invulnerable saves against this weapon
Heavy Stubber Decreased Damage, Tracking, Sniper
Decreased Damage: -1 Damage (Minimum 1)
Tracking: +1 to hit units with the Fly keyword
Sniper: Ignores Look out Sir!
Eldar Ghostsword Wounding
Wounding: +1 to wound rolls
Xenophase Blade No additional traits.Dark Eldar Splinter Rifle Decreased Damage, Longer Range
Decreased Damage: -1 Damage (Minimum 1)
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Genestealer Cult Heavy Rock Drill Weaker, Inaccurate
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Inaccurate: -1 to hit rolls
Necron Voidblade No additional traits.Relic Blade Crippling, Poisoned
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Deathwatch Shotgun Homing, Crippling
Homing: Does not require line of sight to fire
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Genestealer Cult Power Sledgehammer Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
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