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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Hydra Gauntlets Decreased Damage, Stronger
Decreased Damage: -1 Damage (Minimum 1)
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Necron Staff of Light Accurate, Inaccurate, Cursed
Accurate: +1 to hit rolls
Inaccurate: -1 to hit rolls
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Flamer Homing
Homing: Does not require line of sight to fire
Auxiliary Grenade Launcher Necron Rod of Covenant Accurate, Stronger
Accurate: +1 to hit rolls
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Dark Eldar Razorflails Poisoned, Increased Damage
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Increased Damage: +1 Damage
Dark Eldar Blaster Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Sisters of Battle Blessed Blade Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
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