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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Hand Flamer

No additional traits.

Combat Shield


Cyclone Missile Launcher

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Las Fusil

Longer Range

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


T'au Pulse Pistol

No additional traits.

Eldar Lasblaster

No additional traits.

Genestealer Cult Heavy Improvised Weapon

Blinding, Extra Attack

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Xenophase Blade

Lesser Poison, Cursed

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Genestealer Cult Mining Laser

Crushing, Inaccurate

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Inaccurate:

-1 to hit rolls


Chainfist

Poisoned, Crushing

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


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