LOCAL CMS CONTENT
Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Staff of Light Homing, Wounding, Crippling
Homing: Does not require line of sight to fire
Wounding: +1 to wound rolls
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Genestealer Cult Mining Laser Lesser Poison, Poisoned
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Eldar Witchblade Weaker, Inaccurate
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Inaccurate: -1 to hit rolls
Melta Bombs Inaccurate, Weaker
Inaccurate: -1 to hit rolls
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Shock Grenades Lesser Poison, Armourbane, Crippling
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Dark Eldar Electrocorrosive Whip Crippling, Extra Attack
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Eldar Witchblade Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Plasma Cannon No additional traits.Power Maul Inaccurate
Inaccurate: -1 to hit rolls
Power Fist Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Generate Another Item
Generate Another 2 Items
Generate Another 3 Items
Generate Another 5 Items
Generate Another 10 Items