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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Tyranid Scything Talon

Weaker, Lesser Poison, Multi-attack

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Genestealer Cult Heavy Improvised Weapon

Lesser Poison, Inaccurate

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Inaccurate:

-1 to hit rolls


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Plasma Pistol

Blinding, Poisoned

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Storm Bolter

Inaccurate

Inaccurate:

-1 to hit rolls


Chainfist

Accurate

Accurate:

+1 to hit rolls


Genestealer Cult Heavy Rock Drill

No additional traits.

Storm Shield


Dark Eldar Agoniser

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


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