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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Deathwatch Frag Cannon Homing, Stronger
Homing: Does not require line of sight to fire
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Tyranid Deathspitter Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Eldar Ghostsword No additional traits.Dark Eldar Splinter Pistol Extra Attack, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Eldar Witchblade Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Tyranid Deathspitter No additional traits.Sisters of Battle Blessed Blade No additional traits.Ork Burna Homing, Decreased Damage
Homing: Does not require line of sight to fire
Decreased Damage: -1 Damage (Minimum 1)
Necron Staff of Light Crippling, Blinding, Extra Attack
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Guardian Spear Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
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