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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Reductor Pistol

Wounding

Wounding:

+1 to wound rolls


Relic Blade

Increased Damage

Increased Damage:

+1 Damage


Necron Synaptic Disintegrator

Master-crafted, Multi-attack

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Dark Eldar Flesh Gauntlet

Poisoned, Stronger, Multi-attack

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Eldar Shuriken Catapult

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Eldar Shuriken Catapult

No additional traits.

Lascannon

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Eldar Witchblade

Lesser Poison, Stronger

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Eldar Ghostaxe

Increased Damage, Crushing, Multi-attack

Increased Damage:

+1 Damage

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


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