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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Boltgun

No additional traits.

Eldar Ghostaxe

No additional traits.

Eldar Shuriken Catapult

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Stalker Bolt Rifle

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Heavy Bolt Pistol

Poisoned, Cursed

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Necron Warscythe

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Necron Particle Caster

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


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