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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Dark Eldar Hydra Gauntlets

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Force Stave

Increased Damage, Accurate

Increased Damage:

+1 Damage

Accurate:

+1 to hit rolls


Krak Grenades

Wounding, Accurate, Phasing

Wounding:

+1 to wound rolls

Accurate:

+1 to hit rolls

Phasing:

Target must reroll successful invulnerable saves against this weapon


Genestealer Cult Power Pick

Decreased Damage, Phasing

Decreased Damage:

-1 Damage (Minimum 1)

Phasing:

Target must reroll successful invulnerable saves against this weapon


Bolt Rifle

No additional traits.

Genestealer Cult Power Sledgehammer

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Ork Big Choppa

Lesser Poison, Phasing

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Phasing:

Target must reroll successful invulnerable saves against this weapon


Dark Eldar Stinger Pistol

Crushing, Wounding

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Wounding:

+1 to wound rolls


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