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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Power Sword Wounding, Stronger
Wounding: +1 to wound rolls
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Genestealer Cult Heavy Improvised Weapon No additional traits.Frag grenades Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Teleport Homer A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving. This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Dark Eldar Splinter Pistol Master-crafted, Deadly at Close Range
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Eldar D-scythe No additional traits.
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