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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Ork Big Choppa

Stronger, Master-crafted

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Necron Warscythe

No additional traits.

Eldar Witchblade

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Necron Rod of Covenant

Accurate

Accurate:

+1 to hit rolls


Ork Killsaw

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Bolt Sniper Rifle

No additional traits.

Power Fist

Increased Damage

Increased Damage:

+1 Damage


Marksman Bolt Carbine

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Eldar Ghostsword

Increased Damage

Increased Damage:

+1 Damage


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


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