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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Force Axe

Lesser Poison, Multi-attack

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Multi-melta

Wounding, Longer Range

Wounding:

+1 to wound rolls

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Astartes Grenade Launcher

Decreased Damage, Penetrating, Crushing

Decreased Damage:

-1 Damage (Minimum 1)

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Boltgun

Increased Damage, Stronger

Increased Damage:

+1 Damage

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


T'au Pulse Carbine

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Heavy Thunder Hammer

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Genestealer Cult Heavy Improvised Weapon

Crushing, Phasing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Phasing:

Target must reroll successful invulnerable saves against this weapon


Necron Gauss Reaper

Multi-attack, Master-crafted

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


T'au Plasma Rifle

Shorter Range, Wounding

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Wounding:

+1 to wound rolls


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