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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Necron Warscythe

Multi-attack, Decreased Damage, Extra Attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Decreased Damage:

-1 Damage (Minimum 1)

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Auxiliary Grenade Launcher


Auxiliary Grenade Launcher


Eldar Wraithcannon

No additional traits.

Assault Bolter

Weaker, Inaccurate

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Inaccurate:

-1 to hit rolls


Lightning Claw

Cursed, Armourbane

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Combi-melta

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Flamer

Armourbane, Sniper, Homing

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Sniper:

Ignores Look out Sir!

Homing:

Does not require line of sight to fire


Dark Eldar Flesh Gauntlet

Cursed, Penetrating, Phasing

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Phasing:

Target must reroll successful invulnerable saves against this weapon


Force Sword

Armourbane, Master-crafted, Lesser Poison

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


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