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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Electrocorrosive Whip

Accurate, Crippling

Accurate:

+1 to hit rolls

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Necron Particle Caster

Phasing, Cursed, Tracking

Phasing:

Target must reroll successful invulnerable saves against this weapon

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Tracking:

+1 to hit units with the Fly keyword


Genestealer Rending Claw

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Ork Rokkit Pistol

Note:  This is Pistol 1, not Pistol 2

No additional traits.

Guardian Spear

Wounding, Phasing

Wounding:

+1 to wound rolls

Phasing:

Target must reroll successful invulnerable saves against this weapon


Purity Seal - Oath of Loyalty

Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"


Genestealer Cult Heavy Improvised Weapon

Extra Attack, Lesser Poison

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Necron Voidblade

Wounding, Weaker, Lesser Poison

Wounding:

+1 to wound rolls

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Genestealer Cult Heavy Rock Saw

Stronger, Decreased Damage, Lesser Poison

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Decreased Damage:

-1 Damage (Minimum 1)

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Stalker Bolt Rifle

Crushing, Multi-attack

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


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