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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Lightning Claw

Lesser Poison, Stronger, Poisoned

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Necron Synaptic Disintegrator

Increased Damage

Increased Damage:

+1 Damage


Dark Eldar Splinter Pistol

No additional traits.

Storm Shield


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Power Sword

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Bolt Pistol

Tracking

Tracking:

+1 to hit units with the Fly keyword


Bolt Sniper Rifle

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Genestealer Cult Liberator Autostub

Increased Damage, Stronger, Longer Range

Increased Damage:

+1 Damage

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Grav-cannon and grav-amp

Accurate

Accurate:

+1 to hit rolls


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