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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Crozius Arcanum

Stronger, Crushing, Crippling

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Ork Power Klaw

Decreased Damage, Increased Damage

Decreased Damage:

-1 Damage (Minimum 1)

Increased Damage:

+1 Damage


Ork Kustom Mega-Blasta

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Heavy Bolt Pistol

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Instigator Bolt Carbine

Lesser Poison, Accurate, Blinding

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Accurate:

+1 to hit rolls

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Melta Bombs

Homing, Crushing, Master-crafted

Homing:

Does not require line of sight to fire

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Eldar Shuriken Catapult

Sniper, Accurate

Sniper:

Ignores Look out Sir!

Accurate:

+1 to hit rolls


Dark Eldar Hexrifle

Deadly at Close Range, Poisoned

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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