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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Power Axe Poisoned, Blinding
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
Sisters of Battle Blessed Blade Wounding, Stronger
Wounding: +1 to wound rolls
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Force Stave Multi-attack, Extra Attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Dark Eldar Hydra Gauntlets Accurate, Inaccurate
Accurate: +1 to hit rolls
Inaccurate: -1 to hit rolls
Genestealer Cult Heavy Rock Cutter Armourbane, Phasing
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Phasing: Target must reroll successful invulnerable saves against this weapon
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Auxiliary Grenade Launcher Necron Synaptic Disintegrator No additional traits.
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