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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Shock Grenades Wounding, Inaccurate
Wounding: +1 to wound rolls
Inaccurate: -1 to hit rolls
Dark Eldar Flesh Gauntlet Decreased Damage, Cursed, Penetrating
Decreased Damage: -1 Damage (Minimum 1)
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Dark Eldar Electrocorrosive Whip Increased Damage, Cursed, Master-crafted
Increased Damage: +1 Damage
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Heavy Bolt Pistol Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Missile Launcher Master-crafted, Armourbane, Homing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Homing: Does not require line of sight to fire
Ork Power Klaw Extra Attack, Poisoned
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Eldar Ghostsword Poisoned, Inaccurate
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Inaccurate: -1 to hit rolls
Plasma Pistol No additional traits.Necron Synaptic Disintegrator Sniper, Longer Range
Sniper: Ignores Look out Sir!
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Marksman Bolt Carbine Armourbane, Accurate
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Accurate: +1 to hit rolls
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