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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Sisters of Battle Blessed Blade Blinding, Poisoned
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
T'au Plasma Rifle Longer Range, Increased Damage, Weaker
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Increased Damage: +1 Damage
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Necron Gauss Cannon No additional traits.Dark Eldar Agoniser Lesser Poison, Crushing
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Heavy Thunder Hammer No additional traits.Infernus Heavy Bolter No additional traits.Genestealer Cult Sanctus Bio-dagger Accurate
Accurate: +1 to hit rolls
Eldar D-scythe No additional traits.Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Genestealer Cult Power Pick Lesser Poison, Armourbane, Weaker
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
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