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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Ork Big Choppa Stronger, Master-crafted
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Necron Warscythe No additional traits.Eldar Witchblade Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Necron Rod of Covenant Accurate
Accurate: +1 to hit rolls
Ork Killsaw Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Bolt Sniper Rifle No additional traits.Power Fist Increased Damage
Increased Damage: +1 Damage
Marksman Bolt Carbine Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Eldar Ghostsword Increased Damage
Increased Damage: +1 Damage
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
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