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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Ghostsword Master-crafted, Extra Attack, Crushing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Thunder Hammer Cursed, Armourbane, Weaker
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Eldar Aeldari Blade Extra Attack, Blinding
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Ork Burna Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Guardian Spear Wounding, Crushing
Wounding: +1 to wound rolls
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Purity Seal - Oath of Loyalty Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"
Dark Eldar Agoniser Weaker, Phasing, Cursed
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Phasing: Target must reroll successful invulnerable saves against this weapon
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Eldar Shurken Pistol Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Combi-plasma Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
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