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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Aeldari Blade Decreased Damage, Extra Attack
Decreased Damage: -1 Damage (Minimum 1)
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Ork Burna Wounding, Phasing
Wounding: +1 to wound rolls
Phasing: Target must reroll successful invulnerable saves against this weapon
Power Maul Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Genestealer Cult Heavy Rock Cutter No additional traits.Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Meltagun Armourbane, Stronger, Accurate
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Accurate: +1 to hit rolls
Missile Launcher Accurate, Stronger
Accurate: +1 to hit rolls
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Eldar Ghostaxe Crushing, Wounding, Lesser Poison
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Wounding: +1 to wound rolls
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Necron Tesla Carbine Armourbane, Accurate
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Accurate: +1 to hit rolls
Shock Grenades Tracking
Tracking: +1 to hit units with the Fly keyword
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