LOCAL CMS CONTENT
Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Force Axe Lesser Poison, Multi-attack
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Multi-melta Wounding, Longer Range
Wounding: +1 to wound rolls
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Astartes Grenade Launcher Decreased Damage, Penetrating, Crushing
Decreased Damage: -1 Damage (Minimum 1)
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Boltgun Increased Damage, Stronger
Increased Damage: +1 Damage
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
T'au Pulse Carbine Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Heavy Thunder Hammer Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Genestealer Cult Heavy Improvised Weapon Crushing, Phasing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Phasing: Target must reroll successful invulnerable saves against this weapon
Necron Gauss Reaper Multi-attack, Master-crafted
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
T'au Plasma Rifle Shorter Range, Wounding
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Wounding: +1 to wound rolls
Generate Another Item
Generate Another 2 Items
Generate Another 3 Items
Generate Another 5 Items
Generate Another 10 Items