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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Blaster Tracking, Armourbane, Crippling
Tracking: +1 to hit units with the Fly keyword
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Force Sword Wounding
Wounding: +1 to wound rolls
Necron Particle Caster Deadly at Close Range, Tracking, Wounding
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Tracking: +1 to hit units with the Fly keyword
Wounding: +1 to wound rolls
Combat Shield Genestealer Cult Heavy Rock Cutter Inaccurate, Wounding
Inaccurate: -1 to hit rolls
Wounding: +1 to wound rolls
Eldar Diresword Inaccurate, Stronger
Inaccurate: -1 to hit rolls
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Power Sword No additional traits.Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Necron Staff of Light Inaccurate
Inaccurate: -1 to hit rolls
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