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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Force Axe

Master-crafted, Penetrating

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Heavy Bolt Pistol

Accurate, Shorter Range, Wounding

Accurate:

+1 to hit rolls

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Wounding:

+1 to wound rolls


Heavy Thunder Hammer

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Eldar Diresword

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Heavy Bolter

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Ork Killsaw

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Relic Blade

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Necron Staff of Light

Longer Range, Lesser Poison

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Ork Kustom Mega-Blasta

Increased Damage, Extra Attack, Wounding

Increased Damage:

+1 Damage

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Wounding:

+1 to wound rolls


Tyranid Deathspitter

Lesser Poison, Weaker, Master-crafted

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


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