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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Splinter Pistol

Extra Attack, Multi-attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Genestealer Cult Power Pick

No additional traits.

Genestealer Cult Demolition Charge

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Necron Gauss Blaster

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Ork Killsaw

Increased Damage, Inaccurate

Increased Damage:

+1 Damage

Inaccurate:

-1 to hit rolls


Guardian Spear

Inaccurate

Inaccurate:

-1 to hit rolls


Genestealer Cult Power Pick

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Grav-cannon and grav-amp

Increased Damage

Increased Damage:

+1 Damage


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


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