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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Teleport Homer A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving. This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.
Force Sword No additional traits.Genestealer Cult Sanctus Bio-dagger Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Genestealer Cult Sanctus Bio-dagger Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
T'au Burst Cannon No additional traits.Tyranid Scything Talon Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Force Sword Extra Attack, Master-crafted
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Power Maul No additional traits.Necron Rod of Covenant Cursed, Multi-attack
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Eldar Wraithcannon No additional traits.
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