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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Rod of Covenant Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Chainsword No additional traits.Guardian Spear Multi-attack, Master-crafted
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Eldar Shurken Pistol Phasing, Poisoned
Phasing: Target must reroll successful invulnerable saves against this weapon
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Dark Eldar Splinter Cannon Weaker, Inaccurate
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Inaccurate: -1 to hit rolls
Lightning Claw Inaccurate, Penetrating, Multi-attack
Inaccurate: -1 to hit rolls
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Crozius Arcanum Wounding, Poisoned, Blinding
Wounding: +1 to wound rolls
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Dark Eldar Hydra Gauntlets Blinding, Weaker
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Eldar Witchblade Crushing, Phasing, Accurate
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Phasing: Target must reroll successful invulnerable saves against this weapon
Accurate: +1 to hit rolls
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