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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Combat Shield


Dark Eldar Splinter Rifle

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Hand Flamer

Multi-attack, Poisoned

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Chainsword

Phasing, Crippling, Master-crafted

Phasing:

Target must reroll successful invulnerable saves against this weapon

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Power Fist

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Force Axe

Penetrating, Accurate, Blinding

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Accurate:

+1 to hit rolls

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Ork Power Klaw

Armourbane, Accurate

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Accurate:

+1 to hit rolls


Necron Rod of Covenant

Armourbane, Wounding, Decreased Damage

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Wounding:

+1 to wound rolls

Decreased Damage:

-1 Damage (Minimum 1)


Eldar Wraithcannon

No additional traits.

Melta Bombs

Penetrating, Master-crafted, Inaccurate

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Inaccurate:

-1 to hit rolls


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