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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Force Stave

No additional traits.

Genestealer Cult Sanctus Bio-dagger

Lesser Poison, Wounding, Extra Attack

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Wounding:

+1 to wound rolls

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Necron Rod of Covenant

Poisoned, Increased Damage

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Increased Damage:

+1 Damage


Chainsword

Accurate, Weaker

Accurate:

+1 to hit rolls

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


T'au Burst Cannon

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


T'au Photon Grenade

Longer Range

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Necron Tesla Carbine

Master-crafted, Inaccurate

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Inaccurate:

-1 to hit rolls


Dark Eldar Hydra Gauntlets

No additional traits.

Grav-pistol

Accurate, Crippling, Weaker

Accurate:

+1 to hit rolls

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


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