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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Heavy Improvised Weapon

No additional traits.

Tyranid Deathspitter

Crushing, Lesser Poison

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Dark Eldar Splinter Rifle

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Hand Flamer

Armourbane, Accurate, Longer Range

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Accurate:

+1 to hit rolls

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Necron Rod of Covenant

Decreased Damage, Stronger

Decreased Damage:

-1 Damage (Minimum 1)

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Dark Eldar Splinter Rifle

No additional traits.

Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


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