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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Heavy Improvised Weapon

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Storm Bolter

No additional traits.

Auxiliary Grenade Launcher


Melta Bombs

No additional traits.

Infernus Heavy Bolter

Inaccurate, Deadly at Close Range

Inaccurate:

-1 to hit rolls

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Dark Eldar Razorflails

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Guardian Spear

Wounding, Armourbane

Wounding:

+1 to wound rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Relic Blade

Accurate, Stronger

Accurate:

+1 to hit rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Genestealer Rending Claw

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Necron Staff of Light

Penetrating, Master-crafted, Lesser Poison

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


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