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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Power Sledgehammer Phasing, Poisoned, Stronger
Phasing: Target must reroll successful invulnerable saves against this weapon
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Eldar Wraithcannon Longer Range, Poisoned
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Tyranid Deathspitter No additional traits.Force Stave Increased Damage
Increased Damage: +1 Damage
Heavy Thunder Hammer Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Bolt Sniper Rifle Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Eldar Aeldari Blade Multi-attack, Crushing
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Eldar Ghostaxe Master-crafted, Phasing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Phasing: Target must reroll successful invulnerable saves against this weapon
Thunder Hammer Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
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