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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Agoniser Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Shock Grenades Deadly at Close Range, Armourbane, Inaccurate
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Inaccurate: -1 to hit rolls
Power Sword Wounding, Master-crafted
Wounding: +1 to wound rolls
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Las Fusil No additional traits.Tyranid Deathspitter Weaker, Inaccurate
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Inaccurate: -1 to hit rolls
Heavy Bolt Pistol No additional traits.Genestealer Cult Liberator Autostub Deadly at Close Range
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Laspistol Decreased Damage, Deadly at Close Range, Phasing
Decreased Damage: -1 Damage (Minimum 1)
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Phasing: Target must reroll successful invulnerable saves against this weapon
Meltagun Inaccurate, Master-crafted, Crippling
Inaccurate: -1 to hit rolls
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
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