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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Electrocorrosive Whip

Decreased Damage, Cursed

Decreased Damage:

-1 Damage (Minimum 1)

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Power Fist

Stronger, Poisoned

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Power Axe

Increased Damage

Increased Damage:

+1 Damage


Ork Burna

Multi-attack, Penetrating, Accurate

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Accurate:

+1 to hit rolls


Genestealer Cult Power Sledgehammer

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Ork Burna

Increased Damage

Increased Damage:

+1 Damage


T'au Pulse Pistol

Lesser Poison, Tracking, Phasing

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Tracking:

+1 to hit units with the Fly keyword

Phasing:

Target must reroll successful invulnerable saves against this weapon


Chainsword

Phasing, Inaccurate, Poisoned

Phasing:

Target must reroll successful invulnerable saves against this weapon

Inaccurate:

-1 to hit rolls

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Eldar D-scythe

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


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