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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Chainfist Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Sisters of Battle Blessed Blade No additional traits.Combi-melta Wounding, Multi-attack
Wounding: +1 to wound rolls
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Genestealer Cult Heavy Rock Cutter Master-crafted, Stronger, Penetrating
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Eldar Diresword Armourbane, Crushing
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Force Sword No additional traits.Eldar Death Spinner Accurate, Blinding
Accurate: +1 to hit rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
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