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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Thunder Hammer

No additional traits.

Flamer

Extra Attack, Armourbane

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Guardian Spear

Poisoned, Crippling

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Lightning Claw

Cursed, Inaccurate

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Inaccurate:

-1 to hit rolls


Ork Big Choppa

No additional traits.

Bolt Rifle

No additional traits.

Lascannon

Inaccurate

Inaccurate:

-1 to hit rolls


Force Sword

Cursed, Master-crafted, Increased Damage

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Increased Damage:

+1 Damage


Ork Rokkit Launcha

Homing

Homing:

Does not require line of sight to fire


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