LOCAL CMS CONTENT
Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Ork Power Klaw Penetrating, Blinding
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Power Sword Penetrating, Extra Attack
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Dark Eldar Electrocorrosive Whip Crippling, Penetrating, Crushing
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Dark Eldar Splinter Rifle Master-crafted, Penetrating
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Genestealer Cult Liberator Autostub Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Necron Staff of Light Blinding, Crushing
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Crozius Arcanum Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Bolt Rifle Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Generate Another Item
Generate Another 2 Items
Generate Another 3 Items
Generate Another 5 Items
Generate Another 10 Items