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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Heavy Stubber Multi-attack, Deadly at Close Range
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Genestealer Cult Sanctus Bio-dagger Decreased Damage, Blinding
Decreased Damage: -1 Damage (Minimum 1)
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Genestealer Cult Heavy Rock Cutter Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Necron Warscythe Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Relic Blade Increased Damage, Weaker, Poisoned
Increased Damage: +1 Damage
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Force Stave Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
T'au Burst Cannon No additional traits.T'au Pulse Blaster Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
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