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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Tyranid Scything Talon Weaker, Lesser Poison, Multi-attack
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Genestealer Cult Heavy Improvised Weapon Lesser Poison, Inaccurate
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Inaccurate: -1 to hit rolls
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Plasma Pistol Blinding, Poisoned
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Storm Bolter Inaccurate
Inaccurate: -1 to hit rolls
Chainfist Accurate
Accurate: +1 to hit rolls
Genestealer Cult Heavy Rock Drill No additional traits.Storm Shield Dark Eldar Agoniser Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
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