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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Splinter Rifle

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Power Fist

No additional traits.

Genestealer Cult Heavy Rock Drill

No additional traits.

Necron Gauss Cannon

Crippling, Weaker

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Tyranid Bonesword

Poisoned, Armourbane

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


T'au Pulse Blaster

Stronger, Lesser Poison, Phasing

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Phasing:

Target must reroll successful invulnerable saves against this weapon


Genestealer Rending Claw

Increased Damage, Accurate, Decreased Damage

Increased Damage:

+1 Damage

Accurate:

+1 to hit rolls

Decreased Damage:

-1 Damage (Minimum 1)


Tyranid Scything Talon

Poisoned, Multi-attack, Cursed

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


T'au Pulse Blaster

Shorter Range, Poisoned, Sniper

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Sniper:

Ignores Look out Sir!


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


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