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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Ork Rokkit Pistol

Note:  This is Pistol 1, not Pistol 2

Inaccurate

Inaccurate:

-1 to hit rolls


Assault Bolter

Homing, Extra Attack, Tracking

Homing:

Does not require line of sight to fire

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Tracking:

+1 to hit units with the Fly keyword


Genestealer Cult Sanctus Bio-dagger

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


T'au Burst Cannon

Increased Damage

Increased Damage:

+1 Damage


Missile Launcher

Tracking, Armourbane

Tracking:

+1 to hit units with the Fly keyword

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Genestealer Cult Power Sledgehammer

Multi-attack, Crushing

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Melta Bombs

Extra Attack, Deadly at Close Range

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Necron Staff of Light

No additional traits.

Genestealer Rending Claw

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Ork Big Choppa

Wounding, Cursed, Lesser Poison

Wounding:

+1 to wound rolls

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


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