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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Needle Pistol Accurate
Accurate: +1 to hit rolls
Force Axe Crushing, Stronger, Master-crafted
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Force Sword No additional traits.Frag grenades Poisoned, Blinding, Accurate
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Accurate: +1 to hit rolls
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Tyranid Scything Talon Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Combat Shield Eldar Singing Spear No additional traits.Cyclone Missile Launcher Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Ork Rokkit Launcha Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
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