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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Necron Gauss Blaster

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Autopistol

Extra Attack, Wounding, Crippling

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Wounding:

+1 to wound rolls

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Shock Grenades

No additional traits.

Necron Voidblade

Stronger, Penetrating

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Heavy Thunder Hammer

Weaker, Phasing, Armourbane

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Phasing:

Target must reroll successful invulnerable saves against this weapon

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Eldar Ghostsword

Inaccurate

Inaccurate:

-1 to hit rolls


Force Axe

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Force Stave

Weaker, Poisoned, Master-crafted

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Eldar Death Spinner

Wounding

Wounding:

+1 to wound rolls


Power Maul

Crippling, Blinding, Crushing

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


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