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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Deathwatch Shotgun

Deadly at Close Range, Cursed

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Heavy Flamer

Crippling, Tracking

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Tracking:

+1 to hit units with the Fly keyword


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Dark Eldar Flesh Gauntlet

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Sniper Rifle

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Force Stave

Wounding, Crippling, Poisoned

Wounding:

+1 to wound rolls

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Genestealer Cult Sanctus Bio-dagger

Crushing, Master-crafted

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


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