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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Lasgun Phasing, Wounding
Phasing: Target must reroll successful invulnerable saves against this weapon
Wounding: +1 to wound rolls
Grav-pistol No additional traits.Dark Eldar Agoniser Poisoned, Phasing
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Phasing: Target must reroll successful invulnerable saves against this weapon
Astartes Shotgun Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Teleport Homer A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving. This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.
Missile Launcher Master-crafted, Homing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Homing: Does not require line of sight to fire
Necron Voidblade Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Eldar Shuriken Catapult Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Missile Launcher Increased Damage
Increased Damage: +1 Damage
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
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