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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Electrocorrosive Whip

Poisoned, Armourbane, Wounding

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Wounding:

+1 to wound rolls


Thunder Hammer

Increased Damage

Increased Damage:

+1 Damage


Genestealer Cult Power Pick

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Heavy Thunder Hammer

No additional traits.

Combi-bolter

Accurate, Shorter Range

Accurate:

+1 to hit rolls

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Bolt Sniper Rifle

Longer Range, Crippling

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Assault Bolter

Accurate

Accurate:

+1 to hit rolls


Genestealer Cult Heavy Rock Saw

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Genestealer Cult Liberator Autostub

Tracking

Tracking:

+1 to hit units with the Fly keyword


Bolt Rifle

No additional traits.

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