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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Tesla Carbine Crushing, Cursed
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Shock Grenades Blinding, Phasing, Deadly at Close Range
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Phasing: Target must reroll successful invulnerable saves against this weapon
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Genestealer Cult Sanctus Bio-dagger No additional traits.Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Condemnor Boltgun Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Chainfist Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Power Axe Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Las Fusil Deadly at Close Range, Weaker
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
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