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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Combat Shield


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Storm Shield


Eldar Singing Spear

Cursed, Poisoned, Crushing

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Bolt Sniper Rifle

No additional traits.

Necron Gauss Cannon

Homing, Tracking

Homing:

Does not require line of sight to fire

Tracking:

+1 to hit units with the Fly keyword


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Ork Rokkit Pistol

Note:  This is Pistol 1, not Pistol 2

Armourbane, Lesser Poison

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Genestealer Cult Needle Pistol

No additional traits.

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