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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Agoniser

No additional traits.

Ork Deffgun

No additional traits.

Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Tyranid Deathspitter

Sniper, Extra Attack, Homing

Sniper:

Ignores Look out Sir!

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Homing:

Does not require line of sight to fire


Lightning Claw

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Eldar Aeldari Blade

Increased Damage

Increased Damage:

+1 Damage


Eldar Witchblade

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Combi-plasma

Master-crafted, Penetrating

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Eldar Diresword

Blinding, Wounding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Wounding:

+1 to wound rolls


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