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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Grav-cannon and grav-amp Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Chainsword Lesser Poison, Poisoned
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Absolver Bolt Pistol Sniper, Lesser Poison, Stronger
Sniper: Ignores Look out Sir!
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Combi-flamer Wounding
Wounding: +1 to wound rolls
Bolt Sniper Rifle Master-crafted, Crushing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Absolver Bolt Pistol Poisoned, Inaccurate
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Inaccurate: -1 to hit rolls
Necron Synaptic Disintegrator No additional traits.Xenophase Blade Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Ork Big Choppa Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Teleport Homer A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving. This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.
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