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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


T'au Pulse Carbine

Armourbane, Poisoned

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Thunder Hammer

No additional traits.

Shock Grenades

Increased Damage, Shorter Range, Penetrating

Increased Damage:

+1 Damage

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Bolt Pistol

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Genestealer Cult Heavy Rock Drill

Increased Damage, Multi-attack

Increased Damage:

+1 Damage

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Guardian Spear

Inaccurate, Increased Damage

Inaccurate:

-1 to hit rolls

Increased Damage:

+1 Damage


Eldar D-scythe

Longer Range, Blinding

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Ork Rokkit Launcha

Homing, Extra Attack

Homing:

Does not require line of sight to fire

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Tyranid Scything Talon

Lesser Poison, Extra Attack

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


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