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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Heavy Improvised Weapon No additional traits.Tyranid Deathspitter Crushing, Lesser Poison
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Dark Eldar Splinter Rifle Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Hand Flamer Armourbane, Accurate, Longer Range
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Accurate: +1 to hit rolls
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Necron Rod of Covenant Decreased Damage, Stronger
Decreased Damage: -1 Damage (Minimum 1)
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Dark Eldar Splinter Rifle No additional traits.Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
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