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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Infernus Heavy Bolter Multi-attack, Decreased Damage
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Decreased Damage: -1 Damage (Minimum 1)
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Combat Shield Necron Rod of Covenant No additional traits.Necron Warscythe Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Dark Eldar Splinter Pistol Inaccurate, Deadly at Close Range, Poisoned
Inaccurate: -1 to hit rolls
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Genestealer Cult Liberator Autostub Extra Attack, Penetrating
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Purity Seal - Oath of Loyalty Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"
Eldar Lasblaster Accurate, Crushing
Accurate: +1 to hit rolls
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Force Axe Decreased Damage, Poisoned, Wounding
Decreased Damage: -1 Damage (Minimum 1)
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Wounding: +1 to wound rolls
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