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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Deathwatch Shotgun Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Heavy Bolter Armourbane, Longer Range
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Power Sword No additional traits.Laspistol Master-crafted, Poisoned
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Plasma Blaster No additional traits.Grav-cannon and grav-amp No additional traits.Chainfist Multi-attack, Decreased Damage
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Decreased Damage: -1 Damage (Minimum 1)
Ork Big Choppa Decreased Damage, Phasing
Decreased Damage: -1 Damage (Minimum 1)
Phasing: Target must reroll successful invulnerable saves against this weapon
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
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