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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Flamer Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Bolt Sniper Rifle Stronger, Phasing
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Phasing: Target must reroll successful invulnerable saves against this weapon
Genestealer Cult Heavy Rock Saw Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Heavy Thunder Hammer Inaccurate
Inaccurate: -1 to hit rolls
Meltagun Increased Damage, Stronger, Accurate
Increased Damage: +1 Damage
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Accurate: +1 to hit rolls
T'au Pulse Pistol Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Deathwatch Frag Cannon Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Eldar D-scythe Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Thunder Hammer Increased Damage
Increased Damage: +1 Damage
Dark Eldar Blaster Penetrating, Crushing
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
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