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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Combi-bolter Stronger, Weaker
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Eldar Diresword Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Dark Eldar Hexrifle Increased Damage, Wounding
Increased Damage: +1 Damage
Wounding: +1 to wound rolls
Storm Shield Ork Deffgun Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Dark Eldar Electrocorrosive Whip Decreased Damage, Phasing
Decreased Damage: -1 Damage (Minimum 1)
Phasing: Target must reroll successful invulnerable saves against this weapon
Grav-pistol No additional traits.Genestealer Cult Heavy Improvised Weapon Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Genestealer Cult Heavy Rock Saw No additional traits.Thunder Hammer Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
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