LOCAL CMS CONTENT
Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Dark Eldar Flesh Gauntlet Wounding, Blinding
Wounding: +1 to wound rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Necron Voidblade No additional traits.Necron Voidblade Lesser Poison, Master-crafted
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Guardian Spear Weaker, Cursed, Penetrating
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Genestealer Cult Mining Laser Sniper, Crippling
Sniper: Ignores Look out Sir!
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Necron Staff of Light Penetrating, Master-crafted, Decreased Damage
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Decreased Damage: -1 Damage (Minimum 1)
Force Sword Extra Attack, Decreased Damage, Blinding
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Decreased Damage: -1 Damage (Minimum 1)
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Eldar Shuriken Catapult Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Generate Another Item
Generate Another 2 Items
Generate Another 3 Items
Generate Another 5 Items
Generate Another 10 Items