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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Heavy Rock Saw

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Lightning Claw

Accurate

Accurate:

+1 to hit rolls


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Necron Warscythe

Lesser Poison, Decreased Damage

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Decreased Damage:

-1 Damage (Minimum 1)


Eldar Ghostaxe

Accurate, Penetrating

Accurate:

+1 to hit rolls

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Eldar Death Spinner

Weaker, Cursed

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Heavy Bolter

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Ork Burna

Phasing, Penetrating

Phasing:

Target must reroll successful invulnerable saves against this weapon

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


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