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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Guardian Spear Decreased Damage, Tracking, Increased Damage
Decreased Damage: -1 Damage (Minimum 1)
Tracking: +1 to hit units with the Fly keyword
Increased Damage: +1 Damage
Storm Shield Lightning Claw Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Dark Eldar Blaster Crippling, Wounding
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Wounding: +1 to wound rolls
Ork Power Klaw Extra Attack, Wounding
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Wounding: +1 to wound rolls
Autogun Blinding, Inaccurate
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Inaccurate: -1 to hit rolls
Power Axe No additional traits.Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
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