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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Bolt Carbine

Crippling, Wounding, Phasing

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Wounding:

+1 to wound rolls

Phasing:

Target must reroll successful invulnerable saves against this weapon


Heavy Stubber

Decreased Damage, Tracking, Sniper

Decreased Damage:

-1 Damage (Minimum 1)

Tracking:

+1 to hit units with the Fly keyword

Sniper:

Ignores Look out Sir!


Eldar Ghostsword

Wounding

Wounding:

+1 to wound rolls


Xenophase Blade

No additional traits.

Dark Eldar Splinter Rifle

Decreased Damage, Longer Range

Decreased Damage:

-1 Damage (Minimum 1)

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Genestealer Cult Heavy Rock Drill

Weaker, Inaccurate

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Inaccurate:

-1 to hit rolls


Necron Voidblade

No additional traits.

Relic Blade

Crippling, Poisoned

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Deathwatch Shotgun

Homing, Crippling

Homing:

Does not require line of sight to fire

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Genestealer Cult Power Sledgehammer

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


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