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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Meltagun Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Force Axe Weaker, Penetrating, Crippling
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Eldar Wraithcannon Homing
Homing: Does not require line of sight to fire
Hand Flamer Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Genestealer Cult Seismic Cannon Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Missile Launcher Longer Range, Homing
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Homing: Does not require line of sight to fire
Relic Blade Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Eldar Diresword Increased Damage
Increased Damage: +1 Damage
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