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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Singing Spear Weaker, Crushing
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Autopistol Poisoned, Phasing
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Phasing: Target must reroll successful invulnerable saves against this weapon
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Necron Staff of Light Master-crafted, Poisoned
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Necron Rod of Covenant Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Ork Power Klaw Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Thunder Hammer Crippling, Phasing, Weaker
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Phasing: Target must reroll successful invulnerable saves against this weapon
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Genestealer Rending Claw Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Astartes Shotgun Longer Range, Poisoned
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
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