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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Absolver Bolt Pistol Armourbane, Accurate
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Accurate: +1 to hit rolls
Cyclone Missile Launcher Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
Combi-bolter Homing, Tracking
Homing: Does not require line of sight to fire
Tracking: +1 to hit units with the Fly keyword
Combat Shield Genestealer Cult Power Sledgehammer Crippling, Wounding, Weaker
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Wounding: +1 to wound rolls
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Genestealer Cult Sanctus Bio-dagger Extra Attack, Wounding
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Wounding: +1 to wound rolls
Astartes Grenade Launcher Accurate
Accurate: +1 to hit rolls
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