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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Hexrifle Blinding, Phasing
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Phasing: Target must reroll successful invulnerable saves against this weapon
Dark Eldar Razorflails Inaccurate
Inaccurate: -1 to hit rolls
Autogun Homing, Poisoned
Homing: Does not require line of sight to fire
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Power Fist Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Dark Eldar Splinter Rifle Shorter Range, Lesser Poison
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
Power Sword No additional traits.T'au Pulse Carbine Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Chainsword Phasing, Master-crafted, Lesser Poison
Phasing: Target must reroll successful invulnerable saves against this weapon
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
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