LOCAL CMS CONTENT

Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Flesh Gauntlet

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


T'au Photon Grenade

Master-crafted, Tracking

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Tracking:

+1 to hit units with the Fly keyword


Genestealer Cult Liberator Autostub

Tracking, Lesser Poison

Tracking:

+1 to hit units with the Fly keyword

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Heavy Stubber

Deadly at Close Range, Longer Range

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Shock Grenades

Accurate, Shorter Range

Accurate:

+1 to hit rolls

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Genestealer Cult Sanctus Bio-dagger

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Eldar Plasma Grenade

Stronger, Phasing

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Phasing:

Target must reroll successful invulnerable saves against this weapon


Necron Gauss Blaster

Deadly at Close Range

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Necron Staff of Light

Wounding, Crippling

Wounding:

+1 to wound rolls

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Generate Another Item

Generate Another 2 Items

Generate Another 3 Items

Generate Another 5 Items

Generate Another 10 Items