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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Force Axe Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Eldar Ghostsword No additional traits.Eldar Ghostaxe Cursed, Stronger
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Xenophase Blade Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Ork Rokkit Pistol Note: This is Pistol 1, not Pistol 2
Increased Damage
Increased Damage: +1 Damage
Eldar Plasma Grenade Stronger, Extra Attack, Inaccurate
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Inaccurate: -1 to hit rolls
Stalker Bolt Rifle No additional traits.Dark Eldar Agoniser No additional traits.Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
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