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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Genestealer Cult Sanctus Bio-dagger

Cursed, Weaker

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Combi-bolter

Wounding, Cursed, Homing

Wounding:

+1 to wound rolls

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Homing:

Does not require line of sight to fire


Eldar Wraithcannon

Accurate, Poisoned

Accurate:

+1 to hit rolls

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Sisters of Battle Blessed Blade

Wounding, Inaccurate

Wounding:

+1 to wound rolls

Inaccurate:

-1 to hit rolls


Ork Burna

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Combat Shield


Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Guardian Spear

Penetrating, Lesser Poison, Increased Damage

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Increased Damage:

+1 Damage


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