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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Blaster

No additional traits.

Necron Gauss Blaster

Inaccurate, Blinding

Inaccurate:

-1 to hit rolls

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Heavy Bolt Pistol

Weaker, Inaccurate

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Inaccurate:

-1 to hit rolls


Astartes Grenade Launcher

Armourbane, Poisoned, Extra Attack

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Deathwatch Shotgun

No additional traits.

Necron Gauss Cannon

Tracking

Tracking:

+1 to hit units with the Fly keyword


Guardian Spear

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Stalker Bolt Rifle

Master-crafted, Longer Range

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Ork Burna

Extra Attack, Accurate

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Accurate:

+1 to hit rolls


Dark Eldar Splinter Cannon

Extra Attack, Increased Damage

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Increased Damage:

+1 Damage


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