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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Combi-grav

Extra Attack, Decreased Damage

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Decreased Damage:

-1 Damage (Minimum 1)


Eldar Ghostaxe

Increased Damage

Increased Damage:

+1 Damage


Grav-cannon and grav-amp

Sniper

Sniper:

Ignores Look out Sir!


Genestealer Cult Heavy Rock Cutter

Multi-attack, Wounding

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Wounding:

+1 to wound rolls


Chainsword

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Genestealer Cult Power Pick

Poisoned, Cursed

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Grav-cannon and grav-amp

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Guardian Spear

Inaccurate, Decreased Damage

Inaccurate:

-1 to hit rolls

Decreased Damage:

-1 Damage (Minimum 1)


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