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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Ork Rokkit Launcha

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Boltgun

Longer Range, Stronger

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Power Maul

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Genestealer Cult Demolition Charge

Tracking, Crippling, Master-crafted

Tracking:

+1 to hit units with the Fly keyword

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Plasma Pistol

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Eldar Ghostaxe

Inaccurate, Crushing

Inaccurate:

-1 to hit rolls

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Ork Kustom Mega-Blasta

Longer Range, Multi-attack

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Heavy Thunder Hammer

Extra Attack, Decreased Damage, Master-crafted

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Decreased Damage:

-1 Damage (Minimum 1)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Heavy Flamer

Stronger, Crippling, Lesser Poison

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


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