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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Seismic Cannon Homing, Weaker
Homing: Does not require line of sight to fire
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Deathwatch Shotgun Tracking, Poisoned
Tracking: +1 to hit units with the Fly keyword
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Force Axe Penetrating, Crushing
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Autogun Crushing, Inaccurate
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Inaccurate: -1 to hit rolls
Combi-melta Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Storm Shield Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Power Sword Penetrating, Cursed, Decreased Damage
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Decreased Damage: -1 Damage (Minimum 1)
Plasma Exterminator Homing
Homing: Does not require line of sight to fire
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