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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Chainsword

Inaccurate

Inaccurate:

-1 to hit rolls


Power Axe

Master-crafted, Weaker, Increased Damage

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Increased Damage:

+1 Damage


Heavy Thunder Hammer

Phasing, Weaker

Phasing:

Target must reroll successful invulnerable saves against this weapon

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Assault Bolter

Wounding

Wounding:

+1 to wound rolls


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Flamer

Crushing, Blinding

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Genestealer Cult Power Pick

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Power Sword

No additional traits.

Ork Rokkit Pistol

Note:  This is Pistol 1, not Pistol 2

No additional traits.

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