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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Stalker Bolt Rifle

Armourbane, Decreased Damage

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Decreased Damage:

-1 Damage (Minimum 1)


Dark Eldar Electrocorrosive Whip

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Auxiliary Grenade Launcher


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Force Stave

Master-crafted, Wounding

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Wounding:

+1 to wound rolls


Eldar Death Spinner

Inaccurate, Wounding

Inaccurate:

-1 to hit rolls

Wounding:

+1 to wound rolls


Inferno Pistol

Increased Damage

Increased Damage:

+1 Damage


Thunder Hammer

Lesser Poison, Penetrating

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Cyclone Missile Launcher

No additional traits.

Eldar Diresword

Increased Damage, Extra Attack

Increased Damage:

+1 Damage

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


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