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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Plasma Grenade

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Sisters of Battle Blessed Blade

Lesser Poison, Poisoned, Crushing

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Marksman Bolt Carbine

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Genestealer Cult Heavy Rock Saw

No additional traits.

Genestealer Cult Power Sledgehammer

No additional traits.

Necron Tesla Carbine

Accurate, Armourbane

Accurate:

+1 to hit rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Infernus Heavy Bolter

No additional traits.

Eldar Ghostaxe

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Force Stave

Wounding, Blinding, Master-crafted

Wounding:

+1 to wound rolls

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


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