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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Force Stave

Master-crafted, Inaccurate

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Inaccurate:

-1 to hit rolls


Heavy Thunder Hammer

Weaker, Poisoned

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Guardian Spear

No additional traits.

Genestealer Cult Sanctus Bio-dagger

Extra Attack, Master-crafted

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Sisters of Battle Blessed Blade

Wounding

Wounding:

+1 to wound rolls


Chainsword

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Guardian Spear

Accurate

Accurate:

+1 to hit rolls


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Eldar Lasblaster

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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