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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar D-scythe

Extra Attack, Multi-attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Plasma Blaster

No additional traits.

Tyranid Bonesword

Increased Damage, Cursed

Increased Damage:

+1 Damage

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Ork Kustom Mega-Blasta

Inaccurate, Armourbane

Inaccurate:

-1 to hit rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Ork Kustom Mega-Blasta

Crippling, Inaccurate, Stronger

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Inaccurate:

-1 to hit rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Eldar Ghostaxe

No additional traits.

Necron Gauss Flayer

Deadly at Close Range, Accurate

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Accurate:

+1 to hit rolls


Eldar Singing Spear

Wounding

Wounding:

+1 to wound rolls


Krak Grenades

Increased Damage

Increased Damage:

+1 Damage


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