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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Blaster No additional traits.Necron Gauss Blaster Inaccurate, Blinding
Inaccurate: -1 to hit rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Heavy Bolt Pistol Weaker, Inaccurate
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Inaccurate: -1 to hit rolls
Astartes Grenade Launcher Armourbane, Poisoned, Extra Attack
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Deathwatch Shotgun No additional traits.Necron Gauss Cannon Tracking
Tracking: +1 to hit units with the Fly keyword
Guardian Spear Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Stalker Bolt Rifle Master-crafted, Longer Range
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Ork Burna Extra Attack, Accurate
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Accurate: +1 to hit rolls
Dark Eldar Splinter Cannon Extra Attack, Increased Damage
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Increased Damage: +1 Damage
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