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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Storm Bolter

Master-crafted, Blinding

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Thunder Hammer

No additional traits.

Force Stave

Blinding, Decreased Damage, Cursed

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Decreased Damage:

-1 Damage (Minimum 1)

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Combat Shield


Plasma Pistol

No additional traits.

Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Eldar Ghostaxe

Weaker, Increased Damage

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Increased Damage:

+1 Damage


Eldar Plasma Grenade

Tracking, Poisoned, Penetrating

Tracking:

+1 to hit units with the Fly keyword

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


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