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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Astartes Shotgun Armourbane, Master-crafted
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Genestealer Cult Sanctus Bio-dagger Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Eldar Ghostsword Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Eldar Diresword No additional traits.Necron Warscythe Extra Attack, Armourbane
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Eldar Shurken Pistol Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Genestealer Cult Heavy Improvised Weapon Poisoned, Penetrating
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Eldar Lasblaster Sniper, Shorter Range
Sniper: Ignores Look out Sir!
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Dark Eldar Blaster Wounding
Wounding: +1 to wound rolls
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