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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Splinter Pistol Multi-attack, Wounding
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Wounding: +1 to wound rolls
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Necron Gauss Blaster Shorter Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Necron Gauss Blaster Stronger, Blinding, Weaker
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Guardian Spear Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
Genestealer Cult Power Pick Wounding, Crushing
Wounding: +1 to wound rolls
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Lightning Claw Increased Damage
Increased Damage: +1 Damage
T'au Burst Cannon Lesser Poison, Extra Attack, Wounding
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Wounding: +1 to wound rolls
Plasma Pistol Sniper
Sniper: Ignores Look out Sir!
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