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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Absolver Bolt Pistol

Armourbane, Accurate

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Accurate:

+1 to hit rolls


Cyclone Missile Launcher

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Purity Seal - Hymn of Supplication

At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.


Combi-bolter

Homing, Tracking

Homing:

Does not require line of sight to fire

Tracking:

+1 to hit units with the Fly keyword


Combat Shield


Genestealer Cult Power Sledgehammer

Crippling, Wounding, Weaker

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Wounding:

+1 to wound rolls

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Genestealer Cult Sanctus Bio-dagger

Extra Attack, Wounding

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Wounding:

+1 to wound rolls


Astartes Grenade Launcher

Accurate

Accurate:

+1 to hit rolls


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