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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Witchblade

Accurate, Wounding

Accurate:

+1 to hit rolls

Wounding:

+1 to wound rolls


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Genestealer Cult Demolition Charge

Cursed, Increased Damage

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Increased Damage:

+1 Damage


Necron Synaptic Disintegrator

Extra Attack, Homing

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Homing:

Does not require line of sight to fire


Dark Eldar Splinter Rifle

No additional traits.

Infernus Heavy Bolter

Deadly at Close Range

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Eldar Ghostsword

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Teleport Pack

Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models.  This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.


Tyranid Bonesword

No additional traits.

Flamer

Tracking, Increased Damage

Tracking:

+1 to hit units with the Fly keyword

Increased Damage:

+1 Damage


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