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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Ghostsword Penetrating, Accurate, Extra Attack
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Accurate: +1 to hit rolls
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Ork Killsaw Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Auxiliary Grenade Launcher Ork Rokkit Launcha Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Bolt Pistol Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Necron Warscythe Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Dark Eldar Electrocorrosive Whip Accurate, Blinding
Accurate: +1 to hit rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Purity Seal - Hymn of Supplication At the beginning of your turn this model regains 1 lost wound, or removes 1 wound token.
Heavy Bolt Pistol Blinding, Weaker
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
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