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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Grav-pistol

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Ork Burna

Poisoned, Multi-attack

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Genestealer Cult Power Pick

Wounding, Poisoned

Wounding:

+1 to wound rolls

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Banner - Banner of Loyalty

All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".


Condemnor Boltgun

Homing, Phasing

Homing:

Does not require line of sight to fire

Phasing:

Target must reroll successful invulnerable saves against this weapon


Reductor Pistol

Sniper

Sniper:

Ignores Look out Sir!


Power Maul

Wounding, Armourbane, Phasing

Wounding:

+1 to wound rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Phasing:

Target must reroll successful invulnerable saves against this weapon


Auxiliary Grenade Launcher


Genestealer Cult Heavy Rock Cutter

Increased Damage

Increased Damage:

+1 Damage


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