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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Gauss Reaper Crushing, Deadly at Close Range, Weaker
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
T'au Pulse Rifle No additional traits.Ork Big Choppa Increased Damage, Crippling, Weaker
Increased Damage: +1 Damage
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Dark Eldar Flesh Gauntlet Armourbane, Inaccurate, Multi-attack
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Inaccurate: -1 to hit rolls
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Necron Voidblade No additional traits.Eldar Shurken Pistol Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Marksman Bolt Carbine Deadly at Close Range, Shorter Range, Weaker
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Dark Eldar Razorflails Crushing, Poisoned
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Eldar Singing Spear Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
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