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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Bolt Rifle Shorter Range, Deadly at Close Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Ork Burna Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Power Sword Increased Damage
Increased Damage: +1 Damage
Teleport Homer A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving. This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Power Maul No additional traits.Guardian Spear Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Las Fusil Stronger, Cursed, Poisoned
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Las Fusil Stronger, Crippling
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Genestealer Cult Sanctus Bio-dagger Phasing, Increased Damage
Phasing: Target must reroll successful invulnerable saves against this weapon
Increased Damage: +1 Damage
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