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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Ork Burna Armourbane, Decreased Damage, Poisoned
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Decreased Damage: -1 Damage (Minimum 1)
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Bolt Sniper Rifle Accurate
Accurate: +1 to hit rolls
Ork Big Choppa Increased Damage, Weaker
Increased Damage: +1 Damage
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Genestealer Cult Seismic Cannon Extra Attack, Master-crafted
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Tyranid Scything Talon Phasing, Accurate
Phasing: Target must reroll successful invulnerable saves against this weapon
Accurate: +1 to hit rolls
T'au Pulse Rifle Increased Damage
Increased Damage: +1 Damage
Grav-cannon and grav-amp Wounding, Extra Attack
Wounding: +1 to wound rolls
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Auxiliary Grenade Launcher Plasma Pistol No additional traits.Heavy Bolt Pistol Wounding, Extra Attack
Wounding: +1 to wound rolls
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
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