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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Heavy Rock Saw Accurate, Lesser Poison
Accurate: +1 to hit rolls
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Lascannon Crushing, Cursed
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Bolt Sniper Rifle Increased Damage, Tracking
Increased Damage: +1 Damage
Tracking: +1 to hit units with the Fly keyword
Tyranid Deathspitter Lesser Poison, Longer Range, Blinding
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Genestealer Cult Demolition Charge Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Xenophase Blade Extra Attack, Wounding, Phasing
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Wounding: +1 to wound rolls
Phasing: Target must reroll successful invulnerable saves against this weapon
Heavy Flamer Homing, Weaker
Homing: Does not require line of sight to fire
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Necron Staff of Light Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Plasma Cannon Extra Attack, Deadly at Close Range
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
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