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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Splinter Rifle Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Power Fist No additional traits.Genestealer Cult Heavy Rock Drill No additional traits.Necron Gauss Cannon Crippling, Weaker
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Tyranid Bonesword Poisoned, Armourbane
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
T'au Pulse Blaster Stronger, Lesser Poison, Phasing
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Phasing: Target must reroll successful invulnerable saves against this weapon
Genestealer Rending Claw Increased Damage, Accurate, Decreased Damage
Increased Damage: +1 Damage
Accurate: +1 to hit rolls
Decreased Damage: -1 Damage (Minimum 1)
Tyranid Scything Talon Poisoned, Multi-attack, Cursed
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
T'au Pulse Blaster Shorter Range, Poisoned, Sniper
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Sniper: Ignores Look out Sir!
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
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