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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Absolver Bolt Pistol

Tracking

Tracking:

+1 to hit units with the Fly keyword


Xenophase Blade

Lesser Poison, Crippling

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Eldar Aeldari Blade

Crushing, Crippling

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Dark Eldar Flesh Gauntlet

No additional traits.

Autopistol

Increased Damage

Increased Damage:

+1 Damage


Ork Rokkit Launcha

Poisoned, Weaker

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Melta Bombs

Homing

Homing:

Does not require line of sight to fire


Eldar Shuriken Catapult

Lesser Poison, Cursed

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Deathwatch Shotgun

Inaccurate, Lesser Poison

Inaccurate:

-1 to hit rolls

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Dark Eldar Liquifier Gun

Extra Attack, Crushing

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


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