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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Blaster

Weaker, Deadly at Close Range

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Power Sword

Cursed, Blinding

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


T'au Pulse Rifle

Phasing, Armourbane

Phasing:

Target must reroll successful invulnerable saves against this weapon

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Plasma Blaster

Penetrating, Homing, Poisoned

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Homing:

Does not require line of sight to fire

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Storm Bolter

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Eldar Aeldari Blade

Phasing, Stronger, Armourbane

Phasing:

Target must reroll successful invulnerable saves against this weapon

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Necron Voidblade

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Combi-melta

Tracking, Armourbane, Poisoned

Tracking:

+1 to hit units with the Fly keyword

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Dark Eldar Stinger Pistol

Sniper, Stronger

Sniper:

Ignores Look out Sir!

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Necron Rod of Covenant

Cursed, Crippling

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


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