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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Marksman Bolt Carbine

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Dark Eldar Agoniser

No additional traits.

Power Axe

Extra Attack, Crippling

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Auxiliary Grenade Launcher


Ork Rokkit Pistol

Note:  This is Pistol 1, not Pistol 2

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Cyclone Missile Launcher

Multi-attack, Accurate

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Accurate:

+1 to hit rolls


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Ork Rokkit Pistol

Note:  This is Pistol 1, not Pistol 2

Homing

Homing:

Does not require line of sight to fire


Necron Tesla Carbine

Shorter Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


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