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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Marksman Bolt Carbine Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Dark Eldar Agoniser No additional traits.Power Axe Extra Attack, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Auxiliary Grenade Launcher Ork Rokkit Pistol Note: This is Pistol 1, not Pistol 2
Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Cyclone Missile Launcher Multi-attack, Accurate
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Accurate: +1 to hit rolls
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Ork Rokkit Pistol Note: This is Pistol 1, not Pistol 2
Homing
Homing: Does not require line of sight to fire
Necron Tesla Carbine Shorter Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
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