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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Bolt Rifle

Shorter Range, Deadly at Close Range

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Ork Burna

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Power Sword

Increased Damage

Increased Damage:

+1 Damage


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


Banner - Banner of Hatred

All friendly models within 6" reroll 1s in the Fight Phase.


Power Maul

No additional traits.

Guardian Spear

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Las Fusil

Stronger, Cursed, Poisoned

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Las Fusil

Stronger, Crippling

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Genestealer Cult Sanctus Bio-dagger

Phasing, Increased Damage

Phasing:

Target must reroll successful invulnerable saves against this weapon

Increased Damage:

+1 Damage


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