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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Needle Pistol

No additional traits.

Autopistol

No additional traits.

Eldar Ghostsword

Weaker, Crushing

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Necron Staff of Light

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Eldar Singing Spear

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Eldar Witchblade

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Inferno Pistol

Tracking, Homing, Poisoned

Tracking:

+1 to hit units with the Fly keyword

Homing:

Does not require line of sight to fire

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Lightning Claw

No additional traits.

Eldar Death Spinner

Crippling, Armourbane

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Relic Blade

Accurate, Penetrating

Accurate:

+1 to hit rolls

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


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