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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Eldar Singing Spear Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Heavy Bolt Pistol Crushing, Tracking, Weaker
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Tracking: +1 to hit units with the Fly keyword
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Heavy Bolt Pistol Increased Damage
Increased Damage: +1 Damage
Dark Eldar Stinger Pistol Stronger, Lesser Poison
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Guardian Spear Crushing, Master-crafted
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Necron Synaptic Disintegrator Crushing, Decreased Damage, Multi-attack
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Decreased Damage: -1 Damage (Minimum 1)
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Chainsword Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Heavy Thunder Hammer Weaker, Lesser Poison
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Teleport Homer A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving. This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.
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