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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Force Stave Crushing, Accurate, Decreased Damage
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Accurate: +1 to hit rolls
Decreased Damage: -1 Damage (Minimum 1)
Autopistol Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Chainsword Master-crafted, Lesser Poison, Crushing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Banner - Banner of Haste All friendly models within 6" gain +1 to their Movement characteristic. Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.
Genestealer Cult Heavy Rock Drill Inaccurate
Inaccurate: -1 to hit rolls
Eldar Lasblaster Shorter Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Tyranid Scything Talon Weaker, Stronger
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Grav-cannon and grav-amp Wounding
Wounding: +1 to wound rolls
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