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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Electrocorrosive Whip Poisoned, Armourbane, Wounding
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Wounding: +1 to wound rolls
Thunder Hammer Increased Damage
Increased Damage: +1 Damage
Genestealer Cult Power Pick Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Heavy Thunder Hammer No additional traits.Combi-bolter Accurate, Shorter Range
Accurate: +1 to hit rolls
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Bolt Sniper Rifle Longer Range, Crippling
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Assault Bolter Accurate
Accurate: +1 to hit rolls
Genestealer Cult Heavy Rock Saw Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Genestealer Cult Liberator Autostub Tracking
Tracking: +1 to hit units with the Fly keyword
Bolt Rifle No additional traits.
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