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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Rod of Covenant Inaccurate
Inaccurate: -1 to hit rolls
Necron Gauss Reaper Accurate, Decreased Damage
Accurate: +1 to hit rolls
Decreased Damage: -1 Damage (Minimum 1)
Chainfist Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Necron Tesla Carbine Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Ork Power Klaw Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Genestealer Cult Heavy Improvised Weapon Master-crafted, Multi-attack
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Bolt Pistol Penetrating, Lesser Poison
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Dark Eldar Agoniser Wounding, Crippling, Blinding
Wounding: +1 to wound rolls
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
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