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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Combi-bolter

Stronger, Weaker

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Eldar Diresword

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Dark Eldar Hexrifle

Increased Damage, Wounding

Increased Damage:

+1 Damage

Wounding:

+1 to wound rolls


Storm Shield


Ork Deffgun

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Dark Eldar Electrocorrosive Whip

Decreased Damage, Phasing

Decreased Damage:

-1 Damage (Minimum 1)

Phasing:

Target must reroll successful invulnerable saves against this weapon


Grav-pistol

No additional traits.

Genestealer Cult Heavy Improvised Weapon

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Genestealer Cult Heavy Rock Saw

No additional traits.

Thunder Hammer

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


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