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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Stalker Bolt Rifle Armourbane, Decreased Damage
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Decreased Damage: -1 Damage (Minimum 1)
Dark Eldar Electrocorrosive Whip Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Auxiliary Grenade Launcher Purity Seal - Prayer of Steel This model treats any AP -1 weapons as AP 0.
Force Stave Master-crafted, Wounding
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Wounding: +1 to wound rolls
Eldar Death Spinner Inaccurate, Wounding
Inaccurate: -1 to hit rolls
Wounding: +1 to wound rolls
Inferno Pistol Increased Damage
Increased Damage: +1 Damage
Thunder Hammer Lesser Poison, Penetrating
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Cyclone Missile Launcher No additional traits.Eldar Diresword Increased Damage, Extra Attack
Increased Damage: +1 Damage
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
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