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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Eldar Diresword Cursed, Poisoned
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Necron Gauss Flayer Longer Range
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Necron Staff of Light Accurate
Accurate: +1 to hit rolls
Eldar Ghostsword Blinding, Master-crafted
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Deathwatch Frag Cannon Homing, Armourbane
Homing: Does not require line of sight to fire
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Tyranid Scything Talon No additional traits.Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Genestealer Cult Heavy Rock Drill Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Grav-gun No additional traits.
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