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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Necron Gauss Reaper

Longer Range, Crushing

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Combi-bolter

Tracking, Sniper

Tracking:

+1 to hit units with the Fly keyword

Sniper:

Ignores Look out Sir!


Eldar Lasblaster

Blinding, Increased Damage

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Increased Damage:

+1 Damage


Necron Voidblade

Inaccurate, Multi-attack, Penetrating

Inaccurate:

-1 to hit rolls

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Necron Gauss Cannon

No additional traits.

Storm Shield


Genestealer Cult Power Sledgehammer

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


T'au Pulse Pistol

Shorter Range, Penetrating

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Necron Rod of Covenant

Deadly at Close Range, Decreased Damage, Cursed

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Decreased Damage:

-1 Damage (Minimum 1)

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Eldar Singing Spear

Multi-attack, Poisoned

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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