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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Rending Claw Penetrating, Extra Attack, Accurate
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Accurate: +1 to hit rolls
Stalker Bolt Rifle Homing, Master-crafted
Homing: Does not require line of sight to fire
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Genestealer Cult Heavy Rock Saw Penetrating, Accurate
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Accurate: +1 to hit rolls
Dark Eldar Hydra Gauntlets Lesser Poison, Crippling
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
T'au Burst Cannon Multi-attack, Stronger
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Necron Gauss Reaper Homing, Lesser Poison
Homing: Does not require line of sight to fire
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Sniper Rifle No additional traits.Genestealer Cult Liberator Autostub Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
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