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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Gauss Blaster Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Autopistol Extra Attack, Wounding, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Wounding: +1 to wound rolls
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Shock Grenades No additional traits.Necron Voidblade Stronger, Penetrating
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Heavy Thunder Hammer Weaker, Phasing, Armourbane
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Phasing: Target must reroll successful invulnerable saves against this weapon
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Eldar Ghostsword Inaccurate
Inaccurate: -1 to hit rolls
Force Axe Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Force Stave Weaker, Poisoned, Master-crafted
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Eldar Death Spinner Wounding
Wounding: +1 to wound rolls
Power Maul Crippling, Blinding, Crushing
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
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