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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Singing Spear

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Heavy Bolt Pistol

Crushing, Tracking, Weaker

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Tracking:

+1 to hit units with the Fly keyword

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Heavy Bolt Pistol

Increased Damage

Increased Damage:

+1 Damage


Dark Eldar Stinger Pistol

Stronger, Lesser Poison

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Guardian Spear

Crushing, Master-crafted

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Necron Synaptic Disintegrator

Crushing, Decreased Damage, Multi-attack

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Decreased Damage:

-1 Damage (Minimum 1)

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Chainsword

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Heavy Thunder Hammer

Weaker, Lesser Poison

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


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