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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Reductor Pistol Wounding
Wounding: +1 to wound rolls
Relic Blade Increased Damage
Increased Damage: +1 Damage
Necron Synaptic Disintegrator Master-crafted, Multi-attack
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Dark Eldar Flesh Gauntlet Poisoned, Stronger, Multi-attack
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Eldar Shuriken Catapult Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Eldar Shuriken Catapult No additional traits.Lascannon Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Eldar Witchblade Lesser Poison, Stronger
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Eldar Ghostaxe Increased Damage, Crushing, Multi-attack
Increased Damage: +1 Damage
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
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