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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Ork Power Klaw No additional traits.Autopistol Master-crafted, Accurate
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Accurate: +1 to hit rolls
Infernus Heavy Bolter Wounding, Lesser Poison
Wounding: +1 to wound rolls
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Ork Burna Crushing
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Necron Rod of Covenant Penetrating, Phasing
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Phasing: Target must reroll successful invulnerable saves against this weapon
Genestealer Cult Mining Laser Master-crafted, Homing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Homing: Does not require line of sight to fire
Stalker Bolt Rifle No additional traits.Autopistol Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Genestealer Cult Needle Pistol Cursed, Blinding
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Eldar Ghostaxe No additional traits.
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