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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Force Stave Master-crafted, Inaccurate
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Inaccurate: -1 to hit rolls
Heavy Thunder Hammer Weaker, Poisoned
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Guardian Spear No additional traits.Genestealer Cult Sanctus Bio-dagger Extra Attack, Master-crafted
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Sisters of Battle Blessed Blade Wounding
Wounding: +1 to wound rolls
Chainsword Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Guardian Spear Accurate
Accurate: +1 to hit rolls
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Eldar Lasblaster Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
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