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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Sisters of Battle Blessed Blade

Decreased Damage, Increased Damage

Decreased Damage:

-1 Damage (Minimum 1)

Increased Damage:

+1 Damage


Hand Flamer

Deadly at Close Range, Tracking

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Tracking:

+1 to hit units with the Fly keyword


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Force Sword

Cursed, Accurate, Increased Damage

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Accurate:

+1 to hit rolls

Increased Damage:

+1 Damage


Eldar Diresword

Inaccurate, Stronger, Wounding

Inaccurate:

-1 to hit rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Wounding:

+1 to wound rolls


Necron Staff of Light

No additional traits.

Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Dark Eldar Agoniser

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


T'au Photon Grenade

Weaker, Multi-attack, Longer Range

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


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