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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Guardian Spear Sniper
Sniper: Ignores Look out Sir!
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Necron Gauss Flayer Extra Attack, Longer Range, Crippling
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Necron Gauss Flayer Deadly at Close Range, Armourbane
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Genestealer Cult Power Pick Poisoned, Wounding
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Wounding: +1 to wound rolls
Heavy Stubber Cursed, Decreased Damage, Longer Range
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Decreased Damage: -1 Damage (Minimum 1)
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Genestealer Cult Mining Laser Sniper, Homing
Sniper: Ignores Look out Sir!
Homing: Does not require line of sight to fire
Genestealer Cult Heavy Rock Cutter No additional traits.Genestealer Cult Power Sledgehammer Weaker, Extra Attack
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Eldar Diresword Blinding, Master-crafted
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
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