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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Grav-gun Master-crafted, Stronger, Homing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Homing: Does not require line of sight to fire
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
T'au Pulse Rifle Inaccurate, Blinding, Poisoned
Inaccurate: -1 to hit rolls
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Dark Eldar Electrocorrosive Whip Extra Attack, Crushing
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Astartes Grenade Launcher No additional traits.Dark Eldar Hexrifle Increased Damage
Increased Damage: +1 Damage
T'au Pulse Carbine Inaccurate, Penetrating
Inaccurate: -1 to hit rolls
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Grav-pistol Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Dark Eldar Electrocorrosive Whip Increased Damage, Armourbane, Weaker
Increased Damage: +1 Damage
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
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