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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Ork Burna

No additional traits.

Thunder Hammer

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Teleport Homer

A Terminator model or a model with a Teleport Pack can teleport within 3" of a model with a Teleport Homer and more than 1" from enemy models instead of moving.  This counts as a Movement, and counts as Falling Back if the model started within 1" of an enemy model.


Dark Eldar Flesh Gauntlet

No additional traits.

Tyranid Bonesword

Decreased Damage, Crushing

Decreased Damage:

-1 Damage (Minimum 1)

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Plasma Pistol

Blinding, Stronger, Sniper

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Sniper:

Ignores Look out Sir!


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Heavy Bolter

No additional traits.

Meltagun

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Force Stave

Penetrating

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


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