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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Rending Claw

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Power Maul

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Krak Grenades

Lesser Poison, Accurate, Blinding

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Accurate:

+1 to hit rolls

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Thunder Hammer

Poisoned, Penetrating

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Bolt Rifle

Homing, Accurate, Cursed

Homing:

Does not require line of sight to fire

Accurate:

+1 to hit rolls

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Ork Burna

Accurate

Accurate:

+1 to hit rolls


Eldar Shuriken Catapult

Inaccurate, Blinding

Inaccurate:

-1 to hit rolls

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Ork Rokkit Launcha

Wounding

Wounding:

+1 to wound rolls


T'au Pulse Rifle

Multi-attack, Penetrating

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


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