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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Electrocorrosive Whip Decreased Damage, Cursed
Decreased Damage: -1 Damage (Minimum 1)
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Power Fist Stronger, Poisoned
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Power Axe Increased Damage
Increased Damage: +1 Damage
Ork Burna Multi-attack, Penetrating, Accurate
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Accurate: +1 to hit rolls
Genestealer Cult Power Sledgehammer Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Ork Burna Increased Damage
Increased Damage: +1 Damage
T'au Pulse Pistol Lesser Poison, Tracking, Phasing
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Tracking: +1 to hit units with the Fly keyword
Phasing: Target must reroll successful invulnerable saves against this weapon
Chainsword Phasing, Inaccurate, Poisoned
Phasing: Target must reroll successful invulnerable saves against this weapon
Inaccurate: -1 to hit rolls
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Eldar D-scythe Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Banner - The Black Banner Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls. However, for each unmodified hit roll a 1 roll a d6. On a 4+ they suffer 1 mortal wound.
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