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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Power Fist Blinding, Crippling, Master-crafted
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Tyranid Bonesword Multi-attack, Crippling, Increased Damage
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Increased Damage: +1 Damage
Necron Rod of Covenant Homing, Cursed
Homing: Does not require line of sight to fire
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Ork Deffgun Deadly at Close Range
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Tyranid Scything Talon Stronger, Cursed, Increased Damage
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Increased Damage: +1 Damage
Banner - Banner of Hatred All friendly models within 6" reroll 1s in the Fight Phase.
Banner - Banner of Loyalty All friendly models within 6" of this model can Pile-in and Consolidate an additional 3".
T'au Pulse Pistol Shorter Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Missile Launcher Multi-attack, Deadly at Close Range
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Power Maul Inaccurate
Inaccurate: -1 to hit rolls
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