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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Infernus Heavy Bolter No additional traits.Multi-melta Sniper, Wounding
Sniper: Ignores Look out Sir!
Wounding: +1 to wound rolls
Inferno Pistol Multi-attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Dark Eldar Hexrifle Cursed, Tracking, Weaker
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Tracking: +1 to hit units with the Fly keyword
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Astartes Grenade Launcher Extra Attack, Poisoned, Wounding
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Wounding: +1 to wound rolls
Power Fist Crushing, Blinding, Accurate
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Accurate: +1 to hit rolls
Necron Warscythe Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Power Maul Increased Damage, Stronger, Crippling
Increased Damage: +1 Damage
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Genestealer Cult Power Sledgehammer Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
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