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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Rod of Covenant Crippling, Poisoned, Deadly at Close Range
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Thunder Hammer Increased Damage, Phasing, Crippling
Increased Damage: +1 Damage
Phasing: Target must reroll successful invulnerable saves against this weapon
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Sniper Rifle Sniper, Decreased Damage, Longer Range
Sniper: Ignores Look out Sir!
Decreased Damage: -1 Damage (Minimum 1)
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Necron Synaptic Disintegrator Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Power Axe Inaccurate, Cursed
Inaccurate: -1 to hit rolls
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Shock Grenades Extra Attack, Accurate
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Accurate: +1 to hit rolls
Genestealer Cult Heavy Rock Cutter Weaker, Inaccurate
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Inaccurate: -1 to hit rolls
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Lightning Claw No additional traits.
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