LOCAL CMS CONTENT

Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Heavy Stubber

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Dark Eldar Flesh Gauntlet

Wounding

Wounding:

+1 to wound rolls


Flamer

Longer Range, Penetrating

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Combi-grav

Deadly at Close Range, Master-crafted

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Genestealer Rending Claw

Crippling, Crushing, Master-crafted

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Infernus Heavy Bolter

No additional traits.

Combat Shield


Storm Shield


Auxiliary Grenade Launcher


Generate Another Item

Generate Another 2 Items

Generate Another 3 Items

Generate Another 5 Items

Generate Another 10 Items