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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Agoniser

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Shock Grenades

Deadly at Close Range, Armourbane, Inaccurate

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Inaccurate:

-1 to hit rolls


Power Sword

Wounding, Master-crafted

Wounding:

+1 to wound rolls

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Las Fusil

No additional traits.

Tyranid Deathspitter

Weaker, Inaccurate

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Inaccurate:

-1 to hit rolls


Heavy Bolt Pistol

No additional traits.

Genestealer Cult Liberator Autostub

Deadly at Close Range

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon


Laspistol

Decreased Damage, Deadly at Close Range, Phasing

Decreased Damage:

-1 Damage (Minimum 1)

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Phasing:

Target must reroll successful invulnerable saves against this weapon


Meltagun

Inaccurate, Master-crafted, Crippling

Inaccurate:

-1 to hit rolls

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


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