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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Ork Big Choppa Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Las Fusil Weaker, Crippling
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Combat Shield Dark Eldar Liquifier Gun Stronger, Weaker
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Auxiliary Grenade Launcher Hand Flamer No additional traits.Necron Gauss Reaper No additional traits.Chainsword Decreased Damage, Extra Attack
Decreased Damage: -1 Damage (Minimum 1)
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Dark Eldar Agoniser Penetrating, Crushing
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
T'au Pulse Blaster Crippling, Sniper, Tracking
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Sniper: Ignores Look out Sir!
Tracking: +1 to hit units with the Fly keyword
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