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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Teleport Pack Instead of moving this model can displace itself 3d6" to a location that it or an ally can see, more than 1" from enemy models. This counts as having moved, and also counts as Falling Back if the model started within 1" of an enemy model.
Dark Eldar Hydra Gauntlets Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Force Stave Increased Damage, Accurate
Increased Damage: +1 Damage
Accurate: +1 to hit rolls
Krak Grenades Wounding, Accurate, Phasing
Wounding: +1 to wound rolls
Accurate: +1 to hit rolls
Phasing: Target must reroll successful invulnerable saves against this weapon
Genestealer Cult Power Pick Decreased Damage, Phasing
Decreased Damage: -1 Damage (Minimum 1)
Phasing: Target must reroll successful invulnerable saves against this weapon
Bolt Rifle No additional traits.Genestealer Cult Power Sledgehammer Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Ork Big Choppa Lesser Poison, Phasing
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Phasing: Target must reroll successful invulnerable saves against this weapon
Dark Eldar Stinger Pistol Crushing, Wounding
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Wounding: +1 to wound rolls
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