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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Plasma Cannon Extra Attack, Cursed
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Shock Grenades Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Eldar Death Spinner Inaccurate
Inaccurate: -1 to hit rolls
Ork Burna Tracking, Multi-attack, Longer Range
Tracking: +1 to hit units with the Fly keyword
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Heavy Bolter Inaccurate, Penetrating
Inaccurate: -1 to hit rolls
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Necron Staff of Light Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Necron Warscythe Accurate
Accurate: +1 to hit rolls
Combat Shield Ork Kustom Mega-Blasta Multi-attack, Sniper, Phasing
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Sniper: Ignores Look out Sir!
Phasing: Target must reroll successful invulnerable saves against this weapon
T'au Pulse Pistol Cursed, Crippling
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
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