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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


T'au Plasma Rifle

No additional traits.

Force Sword

Increased Damage, Crippling

Increased Damage:

+1 Damage

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Combi-plasma

Shorter Range, Increased Damage, Poisoned

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Increased Damage:

+1 Damage

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Lasgun

Cursed, Longer Range

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Necron Staff of Light

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Genestealer Cult Sanctus Bio-dagger

Wounding, Multi-attack

Wounding:

+1 to wound rolls

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Cyclone Missile Launcher

Blinding, Increased Damage, Accurate

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Increased Damage:

+1 Damage

Accurate:

+1 to hit rolls


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Grav-cannon and grav-amp

Shorter Range, Phasing

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Phasing:

Target must reroll successful invulnerable saves against this weapon


Necron Gauss Flayer

Accurate

Accurate:

+1 to hit rolls


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