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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Boltgun

Cursed, Shorter Range

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Necron Rod of Covenant

Phasing, Stronger, Multi-attack

Phasing:

Target must reroll successful invulnerable saves against this weapon

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Necron Staff of Light

Lesser Poison, Stronger, Decreased Damage

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Decreased Damage:

-1 Damage (Minimum 1)


Combi-flamer

Decreased Damage, Longer Range

Decreased Damage:

-1 Damage (Minimum 1)

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Genestealer Cult Heavy Rock Drill

Decreased Damage, Weaker, Master-crafted

Decreased Damage:

-1 Damage (Minimum 1)

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Genestealer Cult Power Sledgehammer

Blinding, Armourbane

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


T'au Burst Cannon

Wounding, Master-crafted, Tracking

Wounding:

+1 to wound rolls

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Tracking:

+1 to hit units with the Fly keyword


Genestealer Cult Liberator Autostub

No additional traits.

Absolver Bolt Pistol

Homing, Blinding

Homing:

Does not require line of sight to fire

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Dark Eldar Splinter Rifle

Increased Damage

Increased Damage:

+1 Damage


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