LOCAL CMS CONTENT
Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Warscythe Multi-attack, Decreased Damage, Extra Attack
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Decreased Damage: -1 Damage (Minimum 1)
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Auxiliary Grenade Launcher Auxiliary Grenade Launcher Eldar Wraithcannon No additional traits.Assault Bolter Weaker, Inaccurate
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Inaccurate: -1 to hit rolls
Lightning Claw Cursed, Armourbane
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Combi-melta Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Flamer Armourbane, Sniper, Homing
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Sniper: Ignores Look out Sir!
Homing: Does not require line of sight to fire
Dark Eldar Flesh Gauntlet Cursed, Penetrating, Phasing
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Phasing: Target must reroll successful invulnerable saves against this weapon
Force Sword Armourbane, Master-crafted, Lesser Poison
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Generate Another Item
Generate Another 2 Items
Generate Another 3 Items
Generate Another 5 Items
Generate Another 10 Items