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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Needle Pistol No additional traits.Autopistol No additional traits.Eldar Ghostsword Weaker, Crushing
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Necron Staff of Light Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Eldar Singing Spear Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Eldar Witchblade Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Inferno Pistol Tracking, Homing, Poisoned
Tracking: +1 to hit units with the Fly keyword
Homing: Does not require line of sight to fire
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Lightning Claw No additional traits.Eldar Death Spinner Crippling, Armourbane
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Relic Blade Accurate, Penetrating
Accurate: +1 to hit rolls
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
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