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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Mining Laser

Shorter Range, Tracking

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Tracking:

+1 to hit units with the Fly keyword


Power Fist

Inaccurate, Lesser Poison

Inaccurate:

-1 to hit rolls

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Dark Eldar Flesh Gauntlet

Crushing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Dark Eldar Splinter Rifle

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Dark Eldar Agoniser

Cursed, Master-crafted

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Relic Blade

Weaker, Cursed

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Tyranid Scything Talon

Inaccurate, Increased Damage

Inaccurate:

-1 to hit rolls

Increased Damage:

+1 Damage


Crozius Arcanum

No additional traits.

Storm Shield


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