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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Ghostsword

Inaccurate

Inaccurate:

-1 to hit rolls


Autopistol

Accurate, Crippling, Homing

Accurate:

+1 to hit rolls

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Homing:

Does not require line of sight to fire


Heavy Flamer

Poisoned, Armourbane

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Eldar Ghostsword

Multi-attack, Inaccurate, Armourbane

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Inaccurate:

-1 to hit rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Power Maul

Extra Attack, Crushing

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Tyranid Deathspitter

Poisoned, Inaccurate, Wounding

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Inaccurate:

-1 to hit rolls

Wounding:

+1 to wound rolls


Lascannon

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Combi-flamer

Penetrating, Accurate

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Accurate:

+1 to hit rolls


Xenophase Blade

Inaccurate

Inaccurate:

-1 to hit rolls


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