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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Heavy Stubber Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Dark Eldar Flesh Gauntlet Wounding
Wounding: +1 to wound rolls
Flamer Longer Range, Penetrating
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Combi-grav Deadly at Close Range, Master-crafted
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Genestealer Rending Claw Crippling, Crushing, Master-crafted
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Infernus Heavy Bolter No additional traits.Combat Shield Storm Shield Auxiliary Grenade Launcher
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