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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Synaptic Disintegrator Wounding
Wounding: +1 to wound rolls
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Heavy Thunder Hammer Increased Damage, Crippling
Increased Damage: +1 Damage
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
Genestealer Cult Sanctus Bio-dagger Increased Damage
Increased Damage: +1 Damage
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Dark Eldar Splinter Pistol No additional traits.Missile Launcher Penetrating
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Eldar Wraithcannon Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
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