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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar Plasma Grenade

Decreased Damage, Phasing

Decreased Damage:

-1 Damage (Minimum 1)

Phasing:

Target must reroll successful invulnerable saves against this weapon


Purity Seal - Rite of Markmanship

This model ignores all negative modifiers when shooting.


Reductor Pistol

No additional traits.

Force Axe

Armourbane, Wounding, Decreased Damage

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Wounding:

+1 to wound rolls

Decreased Damage:

-1 Damage (Minimum 1)


Combi-grav

Accurate, Cursed

Accurate:

+1 to hit rolls

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Combi-bolter

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Power Maul

No additional traits.

T'au Photon Grenade

Accurate, Poisoned

Accurate:

+1 to hit rolls

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


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