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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Blaster Weaker, Deadly at Close Range
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Power Sword Cursed, Blinding
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
T'au Pulse Rifle Phasing, Armourbane
Phasing: Target must reroll successful invulnerable saves against this weapon
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Plasma Blaster Penetrating, Homing, Poisoned
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Homing: Does not require line of sight to fire
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Storm Bolter Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Eldar Aeldari Blade Phasing, Stronger, Armourbane
Phasing: Target must reroll successful invulnerable saves against this weapon
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Necron Voidblade Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Combi-melta Tracking, Armourbane, Poisoned
Tracking: +1 to hit units with the Fly keyword
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Dark Eldar Stinger Pistol Sniper, Stronger
Sniper: Ignores Look out Sir!
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Necron Rod of Covenant Cursed, Crippling
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
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