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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Blaster

Tracking, Armourbane, Crippling

Tracking:

+1 to hit units with the Fly keyword

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Force Sword

Wounding

Wounding:

+1 to wound rolls


Necron Particle Caster

Deadly at Close Range, Tracking, Wounding

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Tracking:

+1 to hit units with the Fly keyword

Wounding:

+1 to wound rolls


Combat Shield


Genestealer Cult Heavy Rock Cutter

Inaccurate, Wounding

Inaccurate:

-1 to hit rolls

Wounding:

+1 to wound rolls


Eldar Diresword

Inaccurate, Stronger

Inaccurate:

-1 to hit rolls

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Power Sword

No additional traits.

Banner - Banner of Haste

All friendly models within 6" gain +1 to their Movement characteristic.  Any friendly models that are within 6" of this model in the Charge phase can charge even if they advanced.


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Necron Staff of Light

Inaccurate

Inaccurate:

-1 to hit rolls


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