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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Power Maul

Blinding, Armourbane

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Condemnor Boltgun

Accurate, Armourbane

Accurate:

+1 to hit rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


T'au Pulse Rifle

Sniper, Extra Attack, Phasing

Sniper:

Ignores Look out Sir!

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Phasing:

Target must reroll successful invulnerable saves against this weapon


Xenophase Blade

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Eldar Aeldari Blade

Master-crafted, Weaker

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Heavy Flamer

Stronger, Shorter Range, Phasing

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Phasing:

Target must reroll successful invulnerable saves against this weapon


Bolt Pistol

No additional traits.

Storm Shield


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


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