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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Relic Blade

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Crozius Arcanum

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Autogun

Cursed, Weaker

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Lightning Claw

Decreased Damage, Blinding, Phasing

Decreased Damage:

-1 Damage (Minimum 1)

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Phasing:

Target must reroll successful invulnerable saves against this weapon


Xenophase Blade

Increased Damage, Accurate

Increased Damage:

+1 Damage

Accurate:

+1 to hit rolls


Force Sword

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Banner - The Black Banner

Friendly models within 6" of this banner in the Fight Phase gain +1 Attack and +1 to their hit rolls.  However, for each unmodified hit roll a 1 roll a d6.  On a 4+ they suffer 1 mortal wound.


Purity Seal - Prayer of Steel

This model treats any AP -1 weapons as AP 0.


Dark Eldar Razorflails

Multi-attack, Decreased Damage

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Decreased Damage:

-1 Damage (Minimum 1)


Grav-cannon and grav-amp

Homing, Longer Range

Homing:

Does not require line of sight to fire

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


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