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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Crozius Arcanum

Armourbane, Crippling, Cursed

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Marksman Bolt Carbine

Phasing, Shorter Range

Phasing:

Target must reroll successful invulnerable saves against this weapon

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Auxiliary Grenade Launcher


Hand Flamer

Master-crafted, Cursed

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Genestealer Cult Power Sledgehammer

Cursed, Multi-attack

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Chainsword

No additional traits.

Ork Rokkit Launcha

No additional traits.

Bolt Sniper Rifle

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Lascannon

Multi-attack

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


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