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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Necron Gauss Flayer Extra Attack, Blinding
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Astartes Shotgun Master-crafted, Deadly at Close Range, Homing
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Homing: Does not require line of sight to fire
Dark Eldar Razorflails Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Auxiliary Grenade Launcher Laspistol No additional traits.Necron Synaptic Disintegrator Poisoned, Lesser Poison
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Dark Eldar Splinter Pistol Increased Damage, Extra Attack
Increased Damage: +1 Damage
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Necron Voidblade Decreased Damage, Inaccurate
Decreased Damage: -1 Damage (Minimum 1)
Inaccurate: -1 to hit rolls
Purity Seal - Rite of Markmanship This model ignores all negative modifiers when shooting.
Guardian Spear Crippling
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
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