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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Stinger Pistol Longer Range, Armourbane
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Lightning Claw Accurate
Accurate: +1 to hit rolls
Frag grenades No additional traits.Ork Killsaw Wounding, Multi-attack
Wounding: +1 to wound rolls
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Dark Eldar Flesh Gauntlet Cursed, Lesser Poison, Inaccurate
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Inaccurate: -1 to hit rolls
Necron Gauss Blaster Longer Range, Decreased Damage
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Decreased Damage: -1 Damage (Minimum 1)
Thunder Hammer No additional traits.Dark Eldar Hydra Gauntlets No additional traits.Dark Eldar Stinger Pistol Lesser Poison, Blinding
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Necron Gauss Blaster Weaker, Deadly at Close Range
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
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