Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Extra Attack, Phasing
+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Target must reroll successful invulnerable saves against this weapon
Poisoned, Accurate
Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
+1 to hit rolls
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